using System;
namespace UnityEngine.Rendering.HighDefinition
{
///
/// A volume component that holds settings for the Shadows, Midtones, Highlights effect.
///
[Serializable, VolumeComponentMenu("Post-processing/Shadows, Midtones, Highlights")]
[SupportedOnRenderPipeline(typeof(HDRenderPipelineAsset))]
[HDRPHelpURL("Post-Processing-Shadows-Midtones-Highlights")]
public sealed class ShadowsMidtonesHighlights : VolumeComponent, IPostProcessComponent
{
///
/// Controls the darkest portions of the render.
///
public Vector4Parameter shadows = new Vector4Parameter(new Vector4(1f, 1f, 1f, 0f));
///
/// Controls the power function that handles mid-range tones.
///
public Vector4Parameter midtones = new Vector4Parameter(new Vector4(1f, 1f, 1f, 0f));
///
/// Controls the lightest portions of the render.
///
public Vector4Parameter highlights = new Vector4Parameter(new Vector4(1f, 1f, 1f, 0f));
///
/// Sets the start point of the transition between shadows and midtones.
///
[Header("Shadow Limits")]
[Tooltip("Sets the start point of the transition between shadows and midtones.")]
public MinFloatParameter shadowsStart = new MinFloatParameter(0f, 0f);
///
/// Sets the end point of the transition between shadows and midtones.
///
[Tooltip("Sets the end point of the transition between shadows and midtones.")]
public MinFloatParameter shadowsEnd = new MinFloatParameter(0.3f, 0f);
///
/// Sets the start point of the transition between midtones and highlights.
///
[Header("Highlight Limits")]
[Tooltip("Sets the start point of the transition between midtones and highlights.")]
public MinFloatParameter highlightsStart = new MinFloatParameter(0.55f, 0f);
///
/// Sets the end point of the transition between midtones and highlights.
///
[Tooltip("Sets the end point of the transition between midtones and highlights.")]
public MinFloatParameter highlightsEnd = new MinFloatParameter(1f, 0f);
///
/// Tells if the effect needs to be rendered or not.
///
/// true if the effect should be rendered, false otherwise.
public bool IsActive()
{
var defaultState = new Vector4(1f, 1f, 1f, 0f);
return shadows != defaultState
|| midtones != defaultState
|| highlights != defaultState;
}
ShadowsMidtonesHighlights() => displayName = "Shadows, Midtones, Highlights";
}
}