// // This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit > Rendering > Generate Shader Includes ] instead // #ifndef TONEMAPPING_CS_HLSL #define TONEMAPPING_CS_HLSL // // UnityEngine.Rendering.HighDefinition.TonemappingMode: static fields // #define TONEMAPPINGMODE_NONE (0) #define TONEMAPPINGMODE_NEUTRAL (1) #define TONEMAPPINGMODE_ACES (2) #define TONEMAPPINGMODE_CUSTOM (3) #define TONEMAPPINGMODE_EXTERNAL (4) #endif