// // This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit > Rendering > Generate Shader Includes ] instead // #ifndef HDRAYTRACINGMANAGER_CS_HLSL #define HDRAYTRACINGMANAGER_CS_HLSL // // UnityEngine.Rendering.HighDefinition.RayTracingRendererFlag: static fields // #define RAYTRACINGRENDERERFLAG_OPAQUE (1) #define RAYTRACINGRENDERERFLAG_CAST_SHADOW_TRANSPARENT (2) #define RAYTRACINGRENDERERFLAG_CAST_SHADOW_OPAQUE (4) #define RAYTRACINGRENDERERFLAG_CAST_SHADOW (6) #define RAYTRACINGRENDERERFLAG_AMBIENT_OCCLUSION (8) #define RAYTRACINGRENDERERFLAG_REFLECTION (16) #define RAYTRACINGRENDERERFLAG_GLOBAL_ILLUMINATION (32) #define RAYTRACINGRENDERERFLAG_RECURSIVE_RENDERING (64) #define RAYTRACINGRENDERERFLAG_PATH_TRACING (128) #define RAYTRACINGRENDERERFLAG_ALL (255) #endif