// // This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit > Rendering > Generate Shader Includes ] instead // #ifndef WORLDLIGHTMANAGER_CS_HLSL #define WORLDLIGHTMANAGER_CS_HLSL // Generated from UnityEngine.Rendering.HighDefinition.WorldLightVolume // PackingRules = Exact struct WorldLightVolume { float3 position; uint flags; float3 range; uint shape; uint lightType; uint lightIndex; }; #endif