#ifdef UNITY_SHADER_VARIABLES_MATRIX_DEFS_LEGACY_UNITY_INCLUDED #error Mixing HDCamera and legacy Unity matrix definitions #endif #ifndef UNITY_SHADER_VARIABLES_MATRIX_DEFS_HDCAMERA_INCLUDED #define UNITY_SHADER_VARIABLES_MATRIX_DEFS_HDCAMERA_INCLUDED #if defined(USING_STEREO_MATRICES) #define UNITY_MATRIX_V _XRViewMatrix[unity_StereoEyeIndex] #define UNITY_MATRIX_I_V _XRInvViewMatrix[unity_StereoEyeIndex] #define UNITY_MATRIX_P OptimizeProjectionMatrix(_XRProjMatrix[unity_StereoEyeIndex]) #define UNITY_MATRIX_I_P _XRInvProjMatrix[unity_StereoEyeIndex] #define UNITY_MATRIX_VP _XRViewProjMatrix[unity_StereoEyeIndex] #define UNITY_MATRIX_I_VP _XRInvViewProjMatrix[unity_StereoEyeIndex] #define UNITY_MATRIX_UNJITTERED_VP _XRNonJitteredViewProjMatrix[unity_StereoEyeIndex] #define UNITY_MATRIX_UNJITTERED_I_VP _XRNonJitteredInvViewProjMatrix[unity_StereoEyeIndex] #define UNITY_MATRIX_PREV_VP _XRPrevViewProjMatrix[unity_StereoEyeIndex] #define UNITY_MATRIX_PREV_I_VP _XRPrevInvViewProjMatrix[unity_StereoEyeIndex] #else #define UNITY_MATRIX_V _ViewMatrix #define UNITY_MATRIX_I_V _InvViewMatrix #define UNITY_MATRIX_P OptimizeProjectionMatrix(_ProjMatrix) #define UNITY_MATRIX_I_P _InvProjMatrix #define UNITY_MATRIX_VP _ViewProjMatrix #define UNITY_MATRIX_I_VP _InvViewProjMatrix #define UNITY_MATRIX_UNJITTERED_VP _NonJitteredViewProjMatrix #define UNITY_MATRIX_UNJITTERED_I_VP _NonJitteredInvViewProjMatrix #define UNITY_MATRIX_PREV_VP _PrevViewProjMatrix #define UNITY_MATRIX_PREV_I_VP _PrevInvViewProjMatrix #endif // USING_STEREO_MATRICES // Matrix overrides for water system #if defined(WATER_SURFACE_GBUFFER) || defined(WATER_ONE_BAND) || defined(WATER_TWO_BANDS) || defined(WATER_THREE_BANDS) #include "Packages/com.unity.render-pipelines.high-definition/Runtime/Water/ShaderVariablesWater.cs.hlsl" #define _WaterCustomMeshTransform GetRawUnityObjectToWorld() #define _WaterCustomMeshTransform_Inverse GetRawUnityWorldToObject() #undef UNITY_MATRIX_M #define UNITY_MATRIX_M ApplyCameraTranslationToMatrix(_WaterSurfaceTransform) #undef UNITY_MATRIX_I_M #define UNITY_MATRIX_I_M ApplyCameraTranslationToInverseMatrix(_WaterSurfaceTransform_Inverse) #endif #endif // UNITY_SHADER_VARIABLES_MATRIX_DEFS_HDCAMERA_INCLUDED