using System; namespace UnityEditor.ShaderGraph { [GenerationAPI] [AttributeUsage(AttributeTargets.Field | AttributeTargets.Property | AttributeTargets.Method | AttributeTargets.Class | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue)] class TitleAttribute : ContextFilterableAttribute { public string[] title; public TitleAttribute(params string[] title) { this.title = title; } } }