using System; using UnityEngine; namespace UnityEditor.ShaderGraph { [Serializable] [GenerationAPI] internal struct DropdownEntry { public int id; // Used to determine what MaterialSlot an entry belongs to public string displayName; // In this case, we will handle the actual IDs later public DropdownEntry(string displayName) { this.id = -1; this.displayName = displayName; } internal DropdownEntry(int id, string displayName) { this.id = id; this.displayName = displayName; } } }