# General settings The **General** settings include basic information you need to create a new Terrain, such as Terrain width, length, height, and number of tiles. ![General terrain settings](images/4-11-toolbox-create-settings.png) | **Property** | **Description** | | ------------------ | ------------------------------------------------------------ | | **Terrain Width** | The total width of the Terrain (in meters along the X axis). | | **Terrain Length** | The total length of the Terrain (in meters along the Z axis). | | **Terrain Height** | The height of the Terrain (in meters along the Y axis). | | **Start Position** | The start position of the first tile (X, Y, Z). | | **Tiles X Axis** | The number of tiles along the X axis. | | **Tiles Z Axis** | The number of tiles along the Z axis. | ## Group Settings **Group Settings** let you apply the same settings to new Terrain tiles in a group. Often, a group of Terrain tiles share the same Grouping ID, heightmap resolution, and Material. ![Group terrain settings](images/4-11-toolbox-create-groupsettings.png) | **Property** | **Description** | | -------------------------- | ------------------------------------------------------------ | | **Grouping ID** | The grouping ID for the new Terrain tiles. | | **Pixel Error** | The accuracy of the mapping between Terrain maps (such as height maps and textures) and generated Terrain. Higher values indicate lower accuracy, but with lower rendering overhead. | | **Base Map Distance** | The maximum distance at which Unity displays Terrain textures at full resolution. Beyond this distance, the system uses a lower resolution composite image for efficiency. | | **Draw Instanced** | Check this box to enable instanced rendering, where Unity uses GPU instancing to calculate Terrain data on the GPU and efficiently render the Terrain mesh. | | **Material Override** | A custom Material to render the Terrain with. Specify **None** to use the default material. | | **Tile Height Resolution** | The pixel resolution of the Terrain’s heightmap, also known as Heightmap Resolution. |