using System; namespace UnityEditor.TestTools.TestRunner.CommandLineTest { internal class RunData : ScriptableSingleton, IRunData { private bool isRunning; private ExecutionSettings executionSettings; private string runId; private TestRunState runState; private string runErrorMessage; public bool IsRunning { get { return isRunning; } set { isRunning = value; } } public ExecutionSettings ExecutionSettings { get { return executionSettings; } set { executionSettings = value; } } public string RunId { get { return runId; } set { runId = value; } } public TestRunState RunState { get { return runState; } set { runState = value; } } public string RunErrorMessage { get { return runErrorMessage; } set { runErrorMessage = value; } } } }