namespace UnityEditor.Timeline
{
///
/// Implement this interface in your PlayableAsset inspector to change what happens when a UI component in the inspector is modified
///
/// The default PlayableAsset inspector will cause any UI change to force a PlayableGraph rebuild
public interface IInspectorChangeHandler
{
///
/// This method will be called when a Playable Asset inspector is modified.
///
void OnPlayableAssetChangedInInspector();
}
}