using UnityEngine.UIElements; namespace UnityEditor.VFX.UI { class DownClickable : MouseManipulator { public event System.Action clicked; // Click-once type constructor public DownClickable(System.Action handler) { clicked = handler; activators.Add(new ManipulatorActivationFilter { button = MouseButton.LeftMouse }); } protected override void RegisterCallbacksOnTarget() { target.RegisterCallback(OnMouseDown); } protected override void UnregisterCallbacksFromTarget() { target.UnregisterCallback(OnMouseDown); } protected void OnMouseDown(MouseDownEvent evt) { if (clicked != null) { clicked(); evt.StopPropagation(); } } } }