using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.VFX; namespace UnityEngine.VFX.Utility { [AddComponentMenu("VFX/Property Binders/Plane Binder")] [VFXBinder("Utility/Plane")] class VFXPlaneBinder : VFXSpaceableBinder { public string Property { get { return (string)m_Property; } set { m_Property = value; UpdateSubProperties(); } } [VFXPropertyBinding("UnityEditor.VFX.Plane"), SerializeField, UnityEngine.Serialization.FormerlySerializedAs("m_Parameter")] protected ExposedProperty m_Property = "Plane"; public Transform Target = null; private ExposedProperty Position; private ExposedProperty Normal; protected override void OnEnable() { base.OnEnable(); UpdateSubProperties(); } void OnValidate() { UpdateSubProperties(); } void UpdateSubProperties() { Position = m_Property + "_position"; Normal = m_Property + "_normal"; } public override bool IsValid(VisualEffect component) { return Target != null && component.HasVector3(Position) && component.HasVector3(Normal); } public override void UpdateBinding(VisualEffect component) { ApplySpacePositionNormal(component, Position, Target.transform, out var position, out var normal); component.SetVector3(Position, position); component.SetVector3(Normal, normal); } public override string ToString() { return string.Format("Plane : '{0}' -> {1}", m_Property, Target == null ? "(null)" : Target.name); } } }