#if VFX_HAS_PHYSICS using UnityEngine.VFX; namespace UnityEngine.VFX.Utility { [AddComponentMenu("VFX/Property Binders/Sphere Collider Binder")] [VFXBinder("Collider/Sphere")] class VFXSphereBinder : VFXSpaceableBinder { public string Property { get { return (string)m_Property; } set { m_Property = value; UpdateSubProperties(); } } [VFXPropertyBinding("UnityEditor.VFX.Sphere", "UnityEditor.VFX.TSphere"), SerializeField, UnityEngine.Serialization.FormerlySerializedAs("m_Parameter")] protected ExposedProperty m_Property = "Sphere"; public SphereCollider Target = null; private ExposedProperty m_Old_Center; private ExposedProperty m_New_Center; private ExposedProperty m_Radius; protected override void OnEnable() { base.OnEnable(); UpdateSubProperties(); } void OnValidate() { UpdateSubProperties(); } void UpdateSubProperties() { //Support the new "TSphere" structure and the previous "Sphere" type m_Old_Center = m_Property + "_center"; m_New_Center = m_Property + "_transform_position"; m_Radius = m_Property + "_radius"; } public override bool IsValid(VisualEffect component) { return Target != null && (component.HasVector3(m_New_Center) || component.HasVector3(m_Old_Center)) && component.HasFloat(m_Radius); } public override void UpdateBinding(VisualEffect component) { var actualCenterProperty = m_New_Center; if (!component.HasVector3(m_New_Center)) actualCenterProperty = m_Old_Center; ApplySpaceTS(component, actualCenterProperty, Target.transform, out var transformCenter, out var transformScale); var center = transformCenter + Target.center; if (m_New_Center == actualCenterProperty) component.SetVector3(m_New_Center, center); else component.SetVector3(m_Old_Center, center); component.SetFloat(m_Radius, Target.radius * GetSphereColliderScale(transformScale)); } public float GetSphereColliderScale(Vector3 scale) { return Mathf.Max(scale.x, Mathf.Max(scale.y, scale.z)); } public override string ToString() { return string.Format("Sphere : '{0}' -> {1}", m_Property, Target == null ? "(null)" : Target.name); } } } #endif