using System.Collections;
using System.Linq;
namespace Unity.VisualScripting
{
///
/// Returns the first item in a collection or enumeration.
///
[UnitCategory("Collections")]
public sealed class LastItem : Unit
{
///
/// The collection.
///
[DoNotSerialize]
[PortLabelHidden]
public ValueInput collection { get; private set; }
///
/// The last item of the collection.
///
[DoNotSerialize]
[PortLabelHidden]
public ValueOutput lastItem { get; private set; }
protected override void Definition()
{
collection = ValueInput(nameof(collection));
lastItem = ValueOutput(nameof(lastItem), First);
Requirement(collection, lastItem);
}
public object First(Flow flow)
{
var enumerable = flow.GetValue(collection);
if (enumerable is IList)
{
var list = (IList)enumerable;
return list[list.Count - 1];
}
else
{
return enumerable.Cast