using System;
using System.Collections.Generic;
namespace Unity.VisualScripting
{
///
/// Selects a value from a set by switching over an enum.
///
[UnitCategory("Control")]
[UnitTitle("Select On Enum")]
[UnitShortTitle("Select")]
[UnitSubtitle("On Enum")]
[UnitOrder(7)]
[TypeIcon(typeof(ISelectUnit))]
public sealed class SelectOnEnum : Unit, ISelectUnit
{
[DoNotSerialize]
public Dictionary