using System; namespace Unity.VisualScripting { public abstract class ValuePortDefinition : UnitPortDefinition, IUnitValuePortDefinition { // For the virtual inheritors [SerializeAs(nameof(_type))] private Type _type { get; set; } [Inspectable] [DoNotSerialize] public virtual Type type { get { return _type; } set { _type = value; } } public override bool isValid => base.isValid && type != null; } }