using System; using Unity.VisualScripting.FullSerializer; namespace Unity.VisualScripting { public class UnitCategoryConverter : fsDirectConverter { public override Type ModelType => typeof(UnitCategory); public override object CreateInstance(fsData data, Type storageType) { return new object(); } public override fsResult TrySerialize(object instance, out fsData serialized, Type storageType) { serialized = new fsData(((UnitCategory)instance).fullName); return fsResult.Success; } public override fsResult TryDeserialize(fsData data, ref object instance, Type storageType) { if (!data.IsString) { return fsResult.Fail("Expected string in " + data); } instance = new UnitCategory(data.AsString); return fsResult.Success; } } }