Using pre-set license Built from 'trunk' branch; Version is '6000.0.11f1 (fa01dd6b76d5) revision 16384477'; Using compiler version '193933523'; Build Type 'Release' OS: 'Windows 10 (10.0.19045) 64bit ProfessionalWorkstation' Language: 'tr' Physical Memory: 130976 MB BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1 COMMAND LINE ARGUMENTS: C:\Program Files\Unity\Hub\Editor\6000.0.11f1\Editor\Unity.exe -adb2 -batchMode -noUpm -name AssetImportWorker1 -projectPath C:/Users/DoctorX/Rasagar -logFile Logs/AssetImportWorker1.log -srvPort 61255 -job-worker-count 31 -background-job-worker-count 8 -asset-garbage-collectors 1 Successfully changed project path to: C:/Users/DoctorX/Rasagar C:/Users/DoctorX/Rasagar [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-block-count=8" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-allocator-temp-initial-block-size-main=262144" "memorysetup-allocator-temp-initial-block-size-worker=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-cloud-worker=32768" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gfx=262144" Player connection [18768] Target information: Player connection [18768] * "[IP] 192.168.10.1 [Port] 0 [Flags] 2 [Guid] 1619858785 [EditorId] 1619858785 [Version] 1048832 [Id] WindowsEditor(7,DoctorX) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [18768] * "[IP] 192.168.56.1 [Port] 0 [Flags] 2 [Guid] 1619858785 [EditorId] 1619858785 [Version] 1048832 [Id] WindowsEditor(7,DoctorX) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [18768] * "[IP] 192.168.1.145 [Port] 0 [Flags] 2 [Guid] 1619858785 [EditorId] 1619858785 [Version] 1048832 [Id] WindowsEditor(7,DoctorX) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [18768] Host joined multi-casting on [225.0.0.222:54997]... Player connection [18768] Host joined alternative multi-casting on [225.0.0.222:34997]... JobSystem: Creating JobQueue using job-worker-count value 31 Library Redirect Path: Library/ [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. Refreshing native plugins compatible for Editor in 4.69 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 6000.0.11f1 (fa01dd6b76d5) [Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.0.11f1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path C:/Users/DoctorX/Rasagar/Assets GfxDevice: creating device client; kGfxThreadingModeNonThreaded Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 3060 (ID=0x2504) Vendor: NVIDIA VRAM: 12115 MB Driver: 32.0.15.6094 Initialize mono Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.0.11f1/Editor/Data/Managed' Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.0.11f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.0.11f1/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56192 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.11f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.11f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll Registered in 0.008212 seconds. - Loaded All Assemblies, in 1.070 seconds Native extension for Android target not found Android Extension - Scanning For ADB Devices 609 ms Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.905 seconds Domain Reload Profiling: 2970ms BeginReloadAssembly (336ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (3ms) RebuildCommonClasses (119ms) RebuildNativeTypeToScriptingClass (29ms) initialDomainReloadingComplete (134ms) LoadAllAssembliesAndSetupDomain (446ms) LoadAssemblies (330ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (437ms) TypeCache.Refresh (433ms) TypeCache.ScanAssembly (393ms) BuildScriptInfoCaches (0ms) ResolveRequiredComponents (2ms) FinalizeReload (1906ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (1763ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (916ms) SetLoadedEditorAssemblies (14ms) BeforeProcessingInitializeOnLoad (16ms) ProcessInitializeOnLoadAttributes (371ms) ProcessInitializeOnLoadMethodAttributes (445ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (0ms) ======================================================================== Worker process is ready to serve import requests Import Worker Mode flag is 0x00 Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 3.263 seconds 'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects Refreshing native plugins compatible for Editor in 4.32 ms, found 4 plugins. Native extension for Android target not found Native extension for WindowsStandalone target not found Refreshing native plugins compatible for Editor in 6.06 ms, found 4 plugins. System.Exception: Error! Visual Scripting: couldn't find visual scripting package at Unity.VisualScripting.PackageVersionUtility.get_version () [0x00043] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\PackageVersionUtility.cs:31 at Unity.VisualScripting.BoltCoreManifest.get_version () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugin\BoltCoreManifest.cs:11 at Unity.VisualScripting.PluginManifest.get_currentVersion () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:33 at Unity.VisualScripting.PluginManifest.get_versionMismatch () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:48 at Unity.VisualScripting.PluginContainer.Initialize () [0x00525] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:208 at Unity.VisualScripting.PluginContainer.InitializeOnLoad () [0x00009] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:32 at Unity.VisualScripting.VSUsageUtility.DoInitializeOnLoadCalls () [0x00034] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:76 at Unity.VisualScripting.VSUsageUtility.set_isVisualScriptingUsed (System.Boolean value) [0x0002c] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:114 at Unity.VisualScripting.VSUsageUtility.CheckAndSetIsVisualScriptingUsed () [0x00032] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:48 at Unity.VisualScripting.VSUsageUtility..cctor () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:22 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[]) The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes () (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427) [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes [MODES] Loading mode Default (0) for mode-current-id-TestSahneleri Mono: successfully reloaded assembly - Finished resetting the current domain, in 5.384 seconds Domain Reload Profiling: 8635ms BeginReloadAssembly (1101ms) ExecutionOrderSort (0ms) DisableScriptedObjects (15ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (94ms) RebuildCommonClasses (94ms) RebuildNativeTypeToScriptingClass (25ms) initialDomainReloadingComplete (62ms) LoadAllAssembliesAndSetupDomain (1968ms) LoadAssemblies (1169ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (1059ms) TypeCache.Refresh (804ms) TypeCache.ScanAssembly (728ms) BuildScriptInfoCaches (211ms) ResolveRequiredComponents (35ms) FinalizeReload (5386ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (4504ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (41ms) SetLoadedEditorAssemblies (8ms) BeforeProcessingInitializeOnLoad (239ms) ProcessInitializeOnLoadAttributes (3383ms) ProcessInitializeOnLoadMethodAttributes (811ms) AfterProcessingInitializeOnLoad (21ms) EditorAssembliesLoaded (1ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (23ms) Launched and connected shader compiler UnityShaderCompiler.exe after 0.02 seconds Refreshing native plugins compatible for Editor in 3.62 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 562 Unused Serialized files (Serialized files now loaded: 0) Unloading 8890 unused Assets / (23.7 MB). Loaded Objects now: 9734. Memory consumption went from 406.9 MB to 383.2 MB. Total: 69.008600 ms (FindLiveObjects: 2.491500 ms CreateObjectMapping: 4.065600 ms MarkObjects: 42.613600 ms DeleteObjects: 19.835700 ms) ======================================================================== Received Import Request. Time since last request: 136044.814898 seconds. path: Assets/1)Scenes/House_4.fbx artifactKey: Guid(c8363864f2df9364aab74dfb9ea4eb78) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/1)Scenes/House_4.fbx using Guid(c8363864f2df9364aab74dfb9ea4eb78) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. -> (artifact id: 'ab5a39ba72557f3495be80ecb023a540') in 2.027997 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 360 ======================================================================== Received Import Request. Time since last request: 30.384507 seconds. path: Assets/1)Scenes/concrete_floor_02_2k_jpg/concrete_floor_02_AO_2k.jpg artifactKey: Guid(a40173bbaf628bf40b03c93a82b1e2bd) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/1)Scenes/concrete_floor_02_2k_jpg/concrete_floor_02_AO_2k.jpg using Guid(a40173bbaf628bf40b03c93a82b1e2bd) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. -> (artifact id: '67439bee52fad20e2c14a9df25f29411') in 0.040173 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 ======================================================================== Received Import Request. Time since last request: 0.000079 seconds. path: Assets/1)Scenes/concrete_floor_02_2k_jpg/concrete_floor_02_rough_2k.jpg artifactKey: Guid(b482676f0e0a8c241877ddd0c35c347a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/1)Scenes/concrete_floor_02_2k_jpg/concrete_floor_02_rough_2k.jpg using Guid(b482676f0e0a8c241877ddd0c35c347a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. -> (artifact id: '3ca5b12e55ad27121d4f058aa3a28ec6') in 0.0206199 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 ======================================================================== Received Import Request. Time since last request: 0.000115 seconds. path: Assets/1)Scenes/concrete_floor_02_2k_jpg/concrete_floor_02_spec_2k.jpg artifactKey: Guid(81f643f0a4e68a045a8efdaedd6adc3b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/1)Scenes/concrete_floor_02_2k_jpg/concrete_floor_02_spec_2k.jpg using Guid(81f643f0a4e68a045a8efdaedd6adc3b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. -> (artifact id: '4fcd23fa7cee471b245c6a0314d770d8') in 0.0278939 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 ======================================================================== Received Import Request. Time since last request: 0.000149 seconds. path: Assets/1)Scenes/concrete_floor_02_2k_jpg/concrete_floor_02_Disp_2k.jpg artifactKey: Guid(f28ebd97ad56acb44a97f49cdf082c33) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/1)Scenes/concrete_floor_02_2k_jpg/concrete_floor_02_Disp_2k.jpg using Guid(f28ebd97ad56acb44a97f49cdf082c33) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. -> (artifact id: 'bfa135bb45cc140a414e7ace851f35bd') in 0.0262119 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 ======================================================================== Received Import Request. Time since last request: 15.501890 seconds. path: Assets/1)Scenes/Concrete.mat artifactKey: Guid(3183665a4b1cca34e8daec5c529f37f8) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/1)Scenes/Concrete.mat using Guid(3183665a4b1cca34e8daec5c529f37f8) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. -> (artifact id: 'fdb2ce8ea2257bcc7ffa3b7017097d3b') in 0.0212614 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1 ======================================================================== Received Import Request. Time since last request: 0.000065 seconds. path: Assets/1)Scenes/House_4.fbx artifactKey: Guid(c8363864f2df9364aab74dfb9ea4eb78) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/1)Scenes/House_4.fbx using Guid(c8363864f2df9364aab74dfb9ea4eb78) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. -> (artifact id: 'd49f1fd3ebe765b6ed8bb1dcbf8bc7a9') in 0.1426868 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 33 ======================================================================== Received Import Request. Time since last request: 17.876150 seconds. path: Assets/1)Scenes/castle_wall_slates_2k_jpg/castle_wall_slates_diff_2k.jpg artifactKey: Guid(36fc1cec619e2f44e80e338b5c9e3f39) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/1)Scenes/castle_wall_slates_2k_jpg/castle_wall_slates_diff_2k.jpg using Guid(36fc1cec619e2f44e80e338b5c9e3f39) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. -> (artifact id: 'fb40c8f063f650b33df9c748f8a9b55c') in 0.0235674 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 ======================================================================== Received Import Request. Time since last request: 0.000050 seconds. path: Assets/1)Scenes/castle_wall_slates_2k_jpg/castle_wall_slates_nor_2k.jpg artifactKey: Guid(3454c5efd2076fd4e9945b263eb6767d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/1)Scenes/castle_wall_slates_2k_jpg/castle_wall_slates_nor_2k.jpg using Guid(3454c5efd2076fd4e9945b263eb6767d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. -> (artifact id: 'a6a2d149e9e48c619b6e3a8c7f559604') in 0.0189504 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 ======================================================================== Received Import Request. Time since last request: 0.000228 seconds. path: Assets/1)Scenes/castle_wall_slates_2k_jpg artifactKey: Guid(20c03dde5f077cd4786805def1d60570) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/1)Scenes/castle_wall_slates_2k_jpg using Guid(20c03dde5f077cd4786805def1d60570) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. -> (artifact id: '5176f3478f082b754377897d07ae91d0') in 0.0021837 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 ======================================================================== Received Import Request. Time since last request: 29.075756 seconds. path: Assets/1)Scenes/rusty_metal_02_2k_jpg/rusty_metal_02_diff_2k.jpg artifactKey: Guid(d84ab76e23d2af14db3faa1c3bb1932d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/1)Scenes/rusty_metal_02_2k_jpg/rusty_metal_02_diff_2k.jpg using Guid(d84ab76e23d2af14db3faa1c3bb1932d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. -> (artifact id: 'ede6373fdfc02b8cba009883a69bf2a7') in 0.0217497 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 ======================================================================== Received Import Request. Time since last request: 0.000059 seconds. path: Assets/1)Scenes/rusty_metal_02_2k_jpg/rusty_metal_02_nor_2k.jpg artifactKey: Guid(0cc006909ca6b2143b0da11831f4fa60) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/1)Scenes/rusty_metal_02_2k_jpg/rusty_metal_02_nor_2k.jpg using Guid(0cc006909ca6b2143b0da11831f4fa60) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. -> (artifact id: '1357c24e9d4deef2539bcdcc582029c2') in 0.0264506 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 Editor requested this worker to shutdown with reason: Scaling down because of idle timeout AssetImportWorker is now disconnected from the server Process exiting Exiting without the bug reporter. Application will terminate with return code 0