30 lines
1.1 KiB
Plaintext
30 lines
1.1 KiB
Plaintext
{% comment %}
|
|
// Copyright 2020 Visual Design Cafe. All rights reserved.
|
|
// This shader was created using ShaderX, a shader framework by Visual Design Cafe.
|
|
// https://www.visualdesigncafe.com/shaderx
|
|
|
|
// Package: Nature Shaders
|
|
// Website: https://www.visualdesigncafe.com/nature-shaders
|
|
// Documentation: https://support.visualdesigncafe.com/hc/categories/900000043503
|
|
{% endcomment %}
|
|
|
|
{% assign type = "TREE_BILLBOARD" %}
|
|
{% assign queue = "AlphaTest+0" %}
|
|
{% assign render_type = "TransparentCutout" %}
|
|
{% assign translucent = true %}
|
|
{% assign interaction = false %}
|
|
{% assign fade = false %}
|
|
{% assign overlay = true %}
|
|
{% assign perspective_correction = false %}
|
|
{% assign double_sided = false %}
|
|
{% assign surface_map = false %}
|
|
{% assign wind = false %}
|
|
{% assign emission = false %}
|
|
{% assign billboard = true %}
|
|
{% assign alpha_to_mask = true %}
|
|
|
|
{% embed "../Templates/Nature Shader.templatex" %}
|
|
|
|
// GPU Instancer needs this specific string in the shader file to let the plugin know that
|
|
// instancing is supported. It does not work if this string is in an include file.
|
|
// "GPUInstancerInclude.cginc" |