5.0 KiB
5.0 KiB
Changes in FBX SDK C# Bindings
[5.1.1] - 2024-03-18
- Update FBX SDK to 2020.3.4.
- Add support for Windows ARM64.
[5.1.0] - 2023-09-08
- Updated package version number for release.
[5.1.0-pre.1] - 2023-05-02
NEW FEATURES
- Expose FbxCamera focus distance and use depth of field properties.
[5.0.0] - 2022-11-15
CHANGES
- Update FBX SDK to 2020.3.2.
[5.0.0-pre.1] - 2022-08-24
NEW FEATURES
- Expose functions to get/set geometric transforms.
CHANGES
- Increase minimum supported Unity version to 2020.3.
- Update FBX SDK to 2020.3.1.
- Update FBX SDK Windows binaries to use VS2019.
BUGFIXES
- Fix IOException when overwriting an existing build. Thank you to @julienkay for the contribution.
- Changes names of test assemblies to reduce the risk of assembly name conflict in projects.
[4.2.0] - 2022-07-08
Released, no changes from release candidate 4.2.0-pre.1.
[4.2.0-pre.1] - 2022-04-20
NEW FEATURES
- Added bindings for FbxScene::GetMaterialCount, FbxScene::GetMaterial, FbxNode::GetMaterialCount.
CHANGES
- Upgraded to FBX SDK 2020.3.1.
[4.1.1] - 2021-09-03
NEW FEATURES
- Additional bindings for FbxAnimCurve, FbxAnimCurveBase, FbxCollection, and FbxGeometryBase. Thank you to @utjkaz for the addition.
[4.1.0] - 2021-07-06
CHANGES
- Update from prerelease to released package.
[4.1.0-pre.3] - 2021-06-28
CHANGES
- Universal Mac binary supporting Apple M1 and OSX 10.13+.
[4.1.0-pre.1] - 2021-04-30
NEW FEATURES
- Add support for Apple M1.
- Add binding to set a string on an FbxProperty.
[4.0.1] - 2021-03-10
CHANGES
- Update from prerelease to released package.
[4.0.0-pre.2] - 2021-01-08
CHANGES
- Updated documentation.
- Updated minimum supported Unity version.
- Removed IL2CPP backend not supported section.
- Updated link to FBX SDK API documentation.
- Moved API documentation to Scripting API landing page.
- Update Third Party Notices.md with new FBX License.
- Upgraded to FBX SDK 2020.2.
[4.0.0-pre.1] - 2020-10-07
NEW FEATURES
- Binding for FbxMesh::GetPolygonVertexNormal(). Thank you to @julienkay for the addition.
- Bindings for FbxNurbsCurve. Thank you to @jeanblouin for the addition.
CHANGES
- Switched to using Unity code coverage to test unit test coverage.
- Made UnityFbxSdkNative dll and scripts Editor only by default. In order to use at runtime, add the FBXSDK_RUNTIME define to Edit > Project Settings... > Player > Other Settings > Scripting Define Symbols.
- Update minimum supported Unity version from 2018.2 to 2018.4.
BUGFIXES
- UnityFbxSdkNative dll is no longer included in builds, fixing an issue with shipping on the Mac App Store.
[3.1.0-preview.2] - 2020-07-21
CHANGES
- ERRATA: The "Upgraded to FBX SDK 2020.0" entry in the previous version should have been "Upgraded to FBX SDK 2020.1".
[3.1.0-preview.1] - 2020-07-17
CHANGES
- Upgraded to FBX SDK 2020.0
[3.0.1-preview.1] - 2020-03-31
BUGFIXES
- Fix incorrect DLL path used when calling functions, giving DLL not found errors.
[3.0.0-preview.1] - 2019-12-03
CHANGES
- Upgraded to FBX SDK 2020.0
- Added bindings for FbxAnimCurve::KeySetTangents and FbxAnimCurve::KeyGetTangents
- Added bindings for FbxAnimCurveKey methods to set and get tangent mode and data
- Added bindings for FbxAxisSystem::DeepConvertScene
BUGFIXES
- The FBX SDK C# Bindings package now supports the IL2CPP backend.
KNOW ISSUES
- For Linux support use Ubuntu 18.04 (Bionic Beaver). The FBX SDK C# Bindings package is not compatible with CentOS 7.
[2.0.0-preview.3] - 2018-12-03
CHANGES
- Updated documentation
[2.0.0-preview.2] - 2018-11-13
CHANGES
- Removed version number from documentation (already available in changelog)
- Added missing .meta files
- Corrected asmdef name and platform settings
- Corrected plugin .meta file platform settings
- Experimental Linux support
[2.0.0-preview.1] - 2018-10-25
CHANGES
- Updated documentation to conform to package validation requirements
[2.0.0-preview] - 2018-06-22
NEW FEATURES
- The C# Bindings package has been renamed to com.autodesk.fbx
- The Autodesk.Fbx assembly can now be used in standalone builds (runtime)
- Added support for physical camera attributes
- Added support for constraints: FbxConstraint, FbxConstraintParent, FbxConstraintAim, and related methods
- Updated to FBX SDK 2018.1
KNOWN ISSUES
- The FBX SDK C# Bindings package is not supported if you build using the IL2CPP backend.
[1.3.0] - 2018-04-17
NOTES
- This is the last Asset Store version. It is also known as 1.3.0f1.
NEW FEATURES
- Added bindings for FbxAnimCurveFilterUnroll
- Added binding for FbxGlobalSettings SetTimeMode to set frame rate
- Exposed bindings to set FbxNode's transformation inherit type
- Added binding for FbxCamera's FieldOfView property
- Added FbxObject::GetScene
- Added bindings for FbxIOFileHeaderInfo.
- Exposed mCreator and mFileVersion as read-only attributes.
FIXES
- Fix Universal Windows Platform build error caused by UnityFbxSdk.dll being set as compatible with any platform instead of editor only.
- Enforced FbxSdk DLL only works with Unity 2017.1+