1.6 KiB
1.6 KiB
Navigation user interface
The Navigation user interface consists of the Navigation window, AI Navigation overlay, AI Navigation Editor Preferences and several components for building a NavMesh. The NavMesh building components provide you with additional controls that allow you to generate and use NavMeshes at runtime and in the Unity Editor.
Topic | Description |
---|---|
Navigation window | Define the types of agents and areas in your game world. |
AI Navigation preferences | Customize the navigation debug visualization. |
AI Navigation overlay | Display navigation debug visualization. |
NavMesh Agent component | Define the characters that you want to navigate the game world. |
NavMesh Surface component | Build and enable a NavMesh surface for one type of Agent. |
NavMesh Modifier component | Adjust the behavior of a GameObject when the NavMesh is baked at runtime. |
NavMesh Modifier Volume component | Control the generation of NavMesh area types based on volume. |
NavMesh Obstacle component | Define moving obstacles that NavMesh Agents avoid as they navigate your game world. |
NavMesh Link component | Connect the NavMesh surfaces for each type of agent. |
OffMesh Link component | Create shortcuts between NavMeshes which cannot be represented by a walkable surface. |