Rasagar/Library/PackageCache/com.unity.cinemachine/Documentation~/handles.md
2024-08-26 23:07:20 +03:00

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Cinemachine Scene Handles

Cinemachine Scene Handles are a group of 3D controls that allow you to manipulate virtual camera parameters visually in the Scene view. You can use the handle tools to interactively adjust the selected object's parameters quickly and efficiently rather than controlling them via the inspector.

Cinemachine Scene Handles automatically appear in the Scene view toolbar overlay when you select a type of virtual camera with an associated handle.

scene-view

Types of Scene Handles

The following four Cinemachine Handle tools are available in the toolbar:

handle-toolbar

1. Field of View (FOV)

The FOV tool can adjust Vertical FOV, Horizontal FOV, Orthographic Size, or Focal Length depending on what's selected by the user. It can control:

  • Vertical or Horizontal FOV (depending on the selection in the Main Camera) when the camera is in Perspective mode.
  • Orthographic Size when the camera is in Orthographic mode.
  • Focal length when the camera is in Physical mode.

FOV

For more information on the Field of View (FOV) property, see Setting Virtual Camera properties.

2. Far/Near clip planes

  • You can drag the points to increase the far clip plane and near clip plane.

clip-plane

For more information on the Far and Near clip plane properties, see Setting Virtual Camera properties.

3. Follow offset

The Follow offset is an offset from the Follow Target. You can drag the points to increase or decrease the Follow offset position.

follow-offset

For more information on the Follow offset property, see Orbital Transposer properties.

4. Tracked object offset

This starts from where the camera is placed. You can drag the points to increase or decrease the tracking target position when the desired area isn't the tracked objects center.

tracked-object-offset

For more information on the Tracked object offset property, see Composer properties.