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Glossary
General terms
Project
In Unity, you use a project to design and develop a game. A project stores all of the files related to a game, such as the asset and Scene files. See 2D or 3D projects.
Version Control
A system for managing changes to a set of files. You can use Unity in conjunction with most version control tools, including Unity Version Control and Perforce. See Version Control.
Ignore file
A special file used in many Version Control Systems which specifies files to be excluded from version control. In Unity projects, several folders should be excluded from version control.
Repository
A shared history of changes made to the project's files, saved on a server.
Workspace
Your local copy of the repository, interacting with the version control system. It's where you download the project's files, make the required changes and perform checkins.
Check-in
Check-in is the act of submitting changes from your workspace to the shared repository. You can enter a comment before checking in your changes.
Unity Version Control terms
Developer Workflow
Developers have access to the branch explorer directly from inside Unity and easily switch branches.
Gluon Workflow
Artists can take advantage of the Gluon visualized interface and workflow from inside Unity.
Organization
The organization handles different sets of repositories in the Cloud. Inside the organization, you can create as many repositories as you need.