135 lines
5.2 KiB
C#
135 lines
5.2 KiB
C#
using NUnit.Framework;
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using UnityEngine;
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using Unity.Collections.LowLevel.Unsafe;
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using Unity.PerformanceTesting;
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using Unity.PerformanceTesting.Benchmark;
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using System.Runtime.CompilerServices;
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using System.Threading;
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namespace Unity.Collections.PerformanceTests
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{
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static class QueueParallelUtil
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{
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static public void AllocInt(ref NativeQueue<int> container, int capacity, bool addValues)
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=> QueueUtil.AllocInt(ref container, capacity, addValues);
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static public object AllocBclContainer(int capacity, bool addValues)
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{
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if (capacity < 0)
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return null;
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Random.InitState(0);
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var bclContainer = new System.Collections.Concurrent.ConcurrentQueue<int>();
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if (addValues)
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{
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for (int i = 0; i < capacity; i++)
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bclContainer.Enqueue(i);
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}
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return bclContainer;
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}
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}
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struct QueueParallelEnqueueGrow : IBenchmarkContainerParallel
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{
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int capacity;
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int workers;
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NativeQueue<int> nativeContainer;
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void IBenchmarkContainerParallel.SetParams(int capacity, params int[] args)
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{
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this.capacity = capacity;
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workers = args[0];
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}
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public void AllocNativeContainer(int capacity) => QueueParallelUtil.AllocInt(ref nativeContainer, capacity >= 0 ? 0 : -1, false);
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public void AllocUnsafeContainer(int capacity) { }
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public object AllocBclContainer(int capacity) => QueueParallelUtil.AllocBclContainer(0, false);
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public void MeasureNativeContainer(int worker, int threadId)
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{
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var writer = nativeContainer.AsParallelWriter();
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ParallelHashMapUtil.SplitForWorkers(capacity, worker, workers, out int start, out int end);
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for (int i = start; i < end; i++)
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writer.Enqueue(i, threadId);
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}
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public void MeasureUnsafeContainer(int worker, int threadId) { }
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public void MeasureBclContainer(object container, int worker)
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{
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var bclContainer = (System.Collections.Concurrent.ConcurrentQueue<int>)container;
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ParallelHashMapUtil.SplitForWorkers(capacity, worker, workers, out int start, out int end);
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for (int i = start; i < end; i++)
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bclContainer.Enqueue(i);
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}
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}
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struct QueueParallelEnqueue : IBenchmarkContainerParallel
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{
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int capacity;
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int workers;
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NativeQueue<int> nativeContainer;
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void IBenchmarkContainerParallel.SetParams(int capacity, params int[] args)
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{
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this.capacity = capacity;
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workers = args[0];
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}
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public void AllocNativeContainer(int capacity) => QueueParallelUtil.AllocInt(ref nativeContainer, capacity, false);
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public void AllocUnsafeContainer(int capacity) { }
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public object AllocBclContainer(int capacity) => QueueParallelUtil.AllocBclContainer(capacity, false);
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public void MeasureNativeContainer(int worker, int threadId)
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{
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var writer = nativeContainer.AsParallelWriter();
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ParallelHashMapUtil.SplitForWorkers(capacity, worker, workers, out int start, out int end);
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for (int i = start; i < end; i++)
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writer.Enqueue(i, threadId);
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}
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public void MeasureUnsafeContainer(int worker, int threadId) { }
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public void MeasureBclContainer(object container, int worker)
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{
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var bclContainer = (System.Collections.Concurrent.ConcurrentQueue<int>)container;
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ParallelHashMapUtil.SplitForWorkers(capacity, worker, workers, out int start, out int end);
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for (int i = start; i < end; i++)
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bclContainer.Enqueue(i);
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}
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}
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[Benchmark(typeof(BenchmarkContainerType))]
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[BenchmarkNameOverride(BenchmarkContainerConfig.BCL, "ConcurrentQueue")]
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class QueueParallelWriter
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{
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#if UNITY_EDITOR
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[UnityEditor.MenuItem(BenchmarkContainerConfig.kMenuItemIndividual + "Queue.ParallelWriter")]
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static void RunIndividual()
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=> BenchmarkContainerConfig.RunBenchmark(typeof(QueueParallelWriter));
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#endif
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[Test, Performance]
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[Category("Performance")]
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[BenchmarkTestFootnote]
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public unsafe void EnqueueGrow(
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[Values(1, 2, 4)] int workers,
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[Values(10000, 100000, 1000000)] int insertions,
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[Values(BenchmarkContainerType.Native, BenchmarkContainerType.NativeBurstSafety,
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BenchmarkContainerType.NativeBurstNoSafety)] BenchmarkContainerType type)
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{
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BenchmarkContainerRunnerParallel<QueueParallelEnqueueGrow>.Run(workers, insertions, type, workers);
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}
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[Test, Performance]
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[Category("Performance")]
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[BenchmarkTestFootnote]
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public unsafe void Enqueue(
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[Values(1, 2, 4)] int workers,
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[Values(10000, 100000, 1000000)] int insertions,
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[Values(BenchmarkContainerType.Native, BenchmarkContainerType.NativeBurstSafety,
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BenchmarkContainerType.NativeBurstNoSafety)] BenchmarkContainerType type)
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{
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BenchmarkContainerRunnerParallel<QueueParallelEnqueue>.Run(workers, insertions, type, workers);
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}
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}
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}
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