58 lines
1.5 KiB
C#
58 lines
1.5 KiB
C#
using Unity.Jobs;
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using Unity.Burst;
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using Unity.Collections;
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using Unity.Collections.Tests;
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internal class NativeParallelHashMapTestsFixture : CollectionsTestFixture
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{
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protected const int hashMapSize = 10 * 1024;
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// Burst error BC1005: The `try` construction is not supported
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// [BurstCompile(CompileSynchronously = true)]
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internal struct HashMapWriteJob : IJob
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{
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public NativeParallelHashMap<int, int>.ParallelWriter hashMap;
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public NativeArray<int> status;
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public int keyMod;
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public void Execute()
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{
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for (int i = 0; i < status.Length; i++)
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{
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status[i] = 0;
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try
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{
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if (!hashMap.TryAdd(i % keyMod, i))
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{
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status[i] = -1;
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}
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}
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catch (System.InvalidOperationException)
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{
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status[i] = -2;
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}
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}
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}
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}
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[BurstCompile(CompileSynchronously = true)]
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internal struct HashMapReadParallelForJob : IJobParallelFor
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{
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[ReadOnly]
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public NativeParallelHashMap<int, int> hashMap;
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public NativeArray<int> values;
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public int keyMod;
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public void Execute(int i)
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{
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int iSquared;
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values[i] = -1;
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if (hashMap.TryGetValue(i % keyMod, out iSquared))
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{
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values[i] = iSquared;
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}
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}
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}
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}
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