141 lines
6.6 KiB
C#
141 lines
6.6 KiB
C#
using System;
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namespace UnityEditor.Rendering
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{
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/// <summary>Used in editor drawer part to store the state of expandable areas.</summary>
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/// <typeparam name="TState">An enum to use to describe the state.</typeparam>
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public abstract class ExpandedStateBase<TState>
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where TState : struct, IConvertible
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{
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/// <summary>Accessor to the expended state of this specific mask.</summary>
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/// <param name="mask">The filtering mask</param>
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/// <returns>True: All flagged area are expended</returns>
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public abstract bool GetExpandedAreas(TState mask);
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/// <summary>Setter to the expended state.</summary>
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/// <param name="mask">The filtering mask</param>
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/// <param name="value">The expended state to set</param>
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public abstract void SetExpandedAreas(TState mask, bool value);
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/// <summary> Utility to set all states to true </summary>
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public abstract void ExpandAll();
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/// <summary> Utility to set all states to false </summary>
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public abstract void CollapseAll();
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/// <summary>Get or set the state given the mask.</summary>
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/// <param name="mask">The filtering mask</param>
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/// <value>True: All flagged area are expended</value>
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public bool this[TState mask]
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{
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get => GetExpandedAreas(mask);
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set => SetExpandedAreas(mask, value);
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}
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}
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/// <summary>Used in editor drawer part to store the state of expandable areas using EditorPrefBoolFlags.</summary>
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/// <typeparam name="TState">An enum to use to describe the state.</typeparam>
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/// <typeparam name="TTarget">A type given to automatically compute the key.</typeparam>
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public class ExpandedState<TState, TTarget> : ExpandedStateBase<TState>
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where TState : struct, IConvertible
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{
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/// <summary>
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/// The variable which stores the state of expandable areas.
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/// </summary>
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protected internal EditorPrefBoolFlags<TState> m_State;
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/// <summary>
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/// Constructor will create the key to store in the EditorPref the state given generic type passed.
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/// The key will be formated as such prefix:TTarget:TState:UI_State.
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/// </summary>
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/// <param name="defaultValue">If key did not exist, it will be created with this value for initialization.</param>
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/// <param name="prefix">[Optional] Prefix scope of the key (Default is CoreRP)</param>
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/// <param name="stateId">[Optional] Postfix used to differentiate between different keys (Default is UI_State)</param>
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public ExpandedState(TState defaultValue, string prefix = "CoreRP", string stateId = "UI_State")
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{
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string key = $"{prefix}:{typeof(TTarget).Name}:{typeof(TState).Name}:{stateId}";
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m_State = new EditorPrefBoolFlags<TState>(key);
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//register key if not already there
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if (!EditorPrefs.HasKey(key))
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{
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EditorPrefs.SetInt(key, (int)(object)defaultValue);
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}
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}
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/// <inheritdoc/>
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public override bool GetExpandedAreas(TState mask)
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{
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return m_State.HasFlag(mask);
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}
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/// <inheritdoc/>
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public override void SetExpandedAreas(TState mask, bool value)
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{
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m_State.SetFlag(mask, value);
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}
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/// <inheritdoc/>
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public override void ExpandAll()
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{
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m_State.rawValue = uint.MaxValue;
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}
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/// <inheritdoc/>
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public override void CollapseAll()
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{
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m_State.rawValue = 0u;
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}
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}
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/// <summary>Used in editor drawer part to store the state of expandable areas using EditorPrefBoolFlags for a list of elements.</summary>
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/// <typeparam name="TTarget">A type given to automatically compute the key.</typeparam>
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public class ExpandedStateList<TTarget> : ExpandedState<int, TTarget>
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{
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/// <summary>
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/// Constructor will create the key to store in the EditorPref the state given generic type passed.
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/// The key will be formated as such prefix:TTarget:TState:UI_State.
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/// </summary>
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/// <param name="prefix">[Optional] Prefix scope of the key (Default is CoreRP)</param>
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public ExpandedStateList(string prefix = "CoreRP")
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: base(default(int), prefix, "UI_State_List") { }
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/// <summary>
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/// Swap flag between src index and dst index.
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/// </summary>
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/// <param name="srcIndex">src index to swap.</param>
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/// <param name="dstIndex">dst index to swap.</param>
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public void SwapFlags(int srcIndex, int dstIndex)
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{
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int srcFlag = 1 << srcIndex;
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int dstFlag = 1 << dstIndex;
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bool srcVal = GetExpandedAreas(srcFlag);
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SetExpandedAreas(srcFlag, GetExpandedAreas(dstFlag));
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SetExpandedAreas(dstFlag, srcVal);
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}
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/// <summary> Removes a flag at a given index which causes the following flags' index to decrease by one.</summary>
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/// <param name="index">The index of the flag to be removed.</param>
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public void RemoveFlagAtIndex(int index)
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{
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m_State.rawValue = RightShiftOnceFromIndexToMSB(index, m_State.rawValue);
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}
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/// <summary> Utility to logical right shift every bit from the index flag to MSB resulting in the index flag being shifted out.<\summary>
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/// <param name="index">Right shift every bit greater or equal to the index.</param>
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/// <param name="value">Value to make the operations on.</param>
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/// <returns>The right shift value after the given index.</returns>
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internal static uint RightShiftOnceFromIndexToMSB(int index, uint value)
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{ // Example of each operation:
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// 1011 1001 - Value
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uint indexBit = 1u << index; // 0000 1000 - Index bit
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uint remainArea = indexBit - 1u; // 0000 0111
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uint remainBits = remainArea & value; // 0000 0001
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uint movedBits = (~remainArea - indexBit & value) >> 1; // 1111 1000
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// 1111 0000
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// 1011 0000
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// 0101 1000
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return movedBits | remainBits; // 0101 1001 - Result
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}
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}
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}
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