Rasagar/Library/PackageCache/com.unity.render-pipelines.high-definition/Documentation~/Custom-Pass.md
2024-08-26 23:07:20 +03:00

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Custom Pass

The High Definition Render Pipeline (HDRP) includes the Custom Pass feature, that you can use to control how Unity renders GameObjects in a scene.

Page Description
Understand custom Passes Learn what a custom pass is and what you use it for.
Understand custom pass volumes Learn how custom pass volumes work and how to control them.
Understand custom pass buffers and pyramids Learn how depth and color buffers work with custom passes in HDRP.
Create a custom pass Create a Custom Pass GameObject and a material for the custom pass to use.
Understand custom pass variables Learn how Arbitrary Output Variables (AOVs) output information from a camera that you can use in a custom pass.
Manage a custom pass without a GameObject Use the Global custom pass API to add a custom passes to the render loop without a custom pass Volume.
Understand injection points Learn how injection points affect when HDRP renders a custom pass.