Rasagar/Library/PackageCache/com.unity.render-pipelines.high-definition/Documentation~/Custom-Post-Process.md
2024-08-26 23:07:20 +03:00

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Custom post-processing

Create a post-processing effect in a script and control when and how the High Definition Render Pipeline (HDRP) renders it.

Page Description
Understand Custom post-processing Learn how custom post-processing works in HDRP.
Create and apply a custom post-processing effect Use a custom post-processing effect.
Use custom post-processing example scripts Use sample scripts to create a greyscale post-processing effect in C#.
Use a full-screen shader with a custom post-processing volume Use HDRP's Fullscreen Master Stack to create a full-screen shader that you can use in a custom post-processing effect.
Use custom post-processing with dynamic resolution and DLSS Calculate UVs in a script to use DLSS or dynamic resolution with a custom post-processing pass.