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Upgrading HDRP from 2023.1 to 2023.2
In the High Definition Render Pipeline (HDRP), some features work differently between major versions. This document helps you upgrade HDRP from 15.x to 16.x.
Adaptive Probe Volume
HDRP version 16 uses Probe Volumes for light probe systems by default.
LOD dithering
HDRP 16 deprecates the supportDitheringCrossFade
setting in the HDRP Asset. Instead, use the Quality Settings property enableLODCrossFade
.
When you upgrade to 2023.2 HDRP automatically sets the Quality Settings property enableLODCrossFade
to True
if you enabled it in the HDRP Asset.
Decals in HDRP Path Tracer
HDRP 16 includes path tracer decal rendering, which means you might need to increase the Maximum Lights per Cell (Ray Tracing) value and the size of the decal atlas to render decals correctly.
Default Volume Profile
The HDRP Default Volume defines the default values for the Default layer and all other volume layers.
Light Baking
From version 16, baked probe volumes and lightmaps that contain lights that use the Mixed mode take the Intensity multiplier property into account.
Volume Framework
When you create a custom Volume component class that overrides the VolumeComponent.Override(VolumeComponent state, float interpFactor)
method, your implementation must set the VolumeParameter.overrideState
property to true
whenever the VolumeParameter
value is changed. This ensures that the Volume framework resets the parameters to their correct default values. This lets the framework to use fewer resources every frame which improves performance.
For an example, refer to the Override(VolumeComponent, float) description.