Rasagar/Library/PackageCache/com.unity.render-pipelines.high-definition/Documentation~/create-a-fabric-material.md
2024-08-26 23:07:20 +03:00

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Create a fabric material

Create a Cotton/Wool shader material

New Materials in HDRP use the Lit shader by default. To create a Cotton/Wool Material from scratch, create a Material and then make it use the Cotton/Wool shader. To do this:

  1. In the Unity Editor, navigate to your Project's Asset window.

  2. Right-click the Asset Window and select Create > Material. This adds a new Material to your Unity Projects Asset folder.

  3. Click the Shader drop-down at the top of the Material Inspector, and select HDRP > Fabric > Cotton/Wool.

Refer to Cotton/Wool Material Inspector reference for more information.

Import the Cotton/Wool Fabric Sample

HDRP comes with Cotton/Wool Material samples to further help you get started. To find this Sample:

  1. Go to Windows > Package Manager, and select High Definition RP from the package list.
  2. In the main window that shows the package's details, find the Samples section.
  3. To import a Sample into your Project, click the Import into Project button. This creates a Samples folder in your Project and imports the Sample you selected into it. This is also where Unity imports any future Samples into.
  4. In the Asset window, go to Samples > High Definition RP > 11.0 and open the Fabric scene. Here you can see the sample materials set up in-context in the scene, and available for you to use.

Create a Silk shader material

New Materials in HDRP use the Lit shader by default. To create a Silk Material from scratch, create a Material and then make it use the Silk shader. To do this:

  1. In the Unity Editor, navigate to your Project's Asset window.

  2. Right-click the Asset Window and select Create > Material. This adds a new Material to your Unity Projects Asset folder.

  3. Click the Shader drop-down at the top of the Material Inspector, and select HDRP > Fabric > Silk.

Refer to Silk Material Inspector reference for more information.

Importing the Silk Fabric Sample

The High Definition Render Pipeline (HDRP) also comes with Silk Material samples to further help you get started. To find this Sample:

  1. Go to Windows > Package Manager, and select High Definition RP from the package list.
  2. In the main window that shows the package's details, find the Samples section.
  3. To import a Sample into your Project, click the Import into Project button. This creates a Samples folder in your Project and imports the Sample you selected into it. This is also where Unity imports any future Samples into.
  4. In the Asset window, go to Samples > High Definition RP > 11.0 and open the Fabric scene. Here you can see the silk sample material set up in-context in the scene, and available for you to use.

Creating a Fabric Shader Graph

To create a Fabric material in Shader Graph, use one of the following methods:

  • Modify an existing Shader Graph.

    1. Open the Shader Graph in the Shader Editor.
    2. In Graph Settings, select the HDRP Target. If there isn't one, go to Active Targets, click the Plus button, and select HDRP.
    3. In the Material drop-down, select Fabric.
  • Create a new Shader Graph. Go to Assets > Create > Shader Graph > HDRP and click Fabric Shader Graph.

Refer to Fabric Master Stack reference for more information.