Rasagar/Library/PackageCache/com.unity.render-pipelines.high-definition/Documentation~/custom-post-processing-understand.md
2024-08-26 23:07:20 +03:00

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Understand custom post-processing

The High Definition Render Pipeline (HDRP) allows you to write your own post-processing effects in a script. A custom post-processing effect automatically integrates into the Volume framework.

You can customize the order of your custom post-processing effects at each stage in the rendering process. These stages are called injection points. To learn when HDRP executes custom post-process passes, refer to Execution order

For an example of a custom post-processing script, refer to Custom post-processing example scripts.

Known issues and limitations

  • When you rename a custom post-process class name and file, HDRP removes it from the list in HDRP Project Settings which means HDRP does not render the post-processing effect.