6.6 KiB
Eye Master Stack reference
You can modify the properties of an Eye Shader Graph in the Eye Master Stack.
Refer to Eyes for more information.
Contexts
Vertex Context
Default
When you create a new Eye Master Stack, the Vertex Context contains the following Blocks by default:
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Property | Description | Setting Dependency | Default Value |
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Relevant
Depending on the Graph Settings you use, Shader Graph can add the following Blocks to the Vertex Context:
Property | Description | Setting Dependency | Default Value |
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Fragment Context
Default
When you create a new Eye Master Stack, the Fragment Context contains the following Blocks by default:
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Property | Description | Setting Dependency | Default Value |
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Relevant
Depending on the Graph Settings you use, Shader Graph can add the following Blocks to the Fragment Context:
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Property | Description | Setting Dependency | Default Value |
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Graph Settings
Surface Options
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Property | Description |
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Advanced Options
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Property | Description |
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Other top level settings
Property | Description |
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