Eye Material Inspector reference
You can modify the properties of an Eye material in the Eye Material Inspector.
Refer to Eyes for more information.
Properties
[!include]
Exposed Properties
Sclera
Property |
Description |
Sclera Texture |
Assign a Texture that controls color of the Sclera. |
Sclera Smoothness |
Sets the smoothness of the Sclera. |
Sclera Normal |
Assign a Texture that defines the normal map for the Sclera. |
Sclera Normal Strength |
Modulates the Sclera normal intensity between 0 and 8. |
Sclera Diffusion Profile |
Sets a Diffusion Profile, controlling the Subsurface Scattering properties of the Sclera. |
Iris
Property |
Description |
Iris Texture |
Assign a Texture that controls color of the eye’s Iris. |
Iris Clamp Color |
Sets the color that will be used if the refraction ray reached the inside of the Cornea |
Iris Offset |
Sets the offset of the Iris placement, useful since real world eyes are never symmetrical and centered. |
Iris Normal |
Assign a Texture that defines the normal map for the eye’s Iris. |
Iris Normal Strength |
Modulates the Iris’ normal intensity between 0 and 8. |
Iris Diffusion Profile |
Sets a Diffusion Profile, controlling the Subsurface Scattering properties of the Iris. |
Pupil
Property |
Description |
Pupil Radius |
Sets the radius of the Pupil in the Iris Map as a percentage. |
Pupil Debug Mode |
When enabled, displays a debug mode that allows you to calibrate the desired Pupil Radius for your Iris Map. For proper calibration, ensure that the Iris Offset is 0, the Pupil Aperture is 0.5 (the neutral position) and then the white circle must be inside the iris pattern. See the following screenshot for an example:
|
Pupil Aperture |
Sets the state of the pupil’s aperture, 0 being the smallest aperture (Min Pupil Aperture) and 1 the widest aperture (Max Pupil Aperture). |
Minimal Pupil Aperture |
Sets the minimum pupil aperture value. |
Maximal Pupil Aperture |
Sets the maximum pupil aperture value. |
Limbal Ring
Property |
Description |
Limbal Ring Size Iris |
Sets the relative size of the Limbal Ring in the Iris. |
Limbal Ring Size Sclera |
Sets the relative size of the Limbal Ring in the Sclera. |
Limbal Ring Fade |
Sets the fade out strength of the Limbal Ring. |
Limbal Ring Intensity |
Sets the darkness of the Limbal Ring. |
Cornea
Property |
Description |
Cornea Smoothness |
Sets the smoothness of the Cornea. |
Geometry
Property |
Description |
Mesh Scale |
The Eye Shader expects a Mesh of size 1 in Object space. If needed, set this parameter to compensate the mesh size. This is independant of the scale on the Transform component. |
[!include]