1.4 KiB
1.4 KiB
Lighting
Learn how to create and use lights in the High Definition Render Pipeline (HDRP).
Page | Description |
---|---|
Understand physical light units | Learn about the real-life light units that HDRP uses. |
Light sources | Use and control different types of light sources. |
Ambient lighting | Create and control indirect, diffusive lighting without using ray traced effects. |
Control exposure | Calculate the amount of light to use in different lighting situations. |
Shadows | Create and control shadows to add depth and realism to a Scene. |
Reflection | Create reflective materials and control how reflection behaves in a scene. |
Adaptive Probe Volumes (APV) | Automatically place Light Probes in a scene to create high-quality lighting. |
Ray tracing | Use ray tracing to create realistic lighting and access other data in a scene that doesn't appear on screen. |
Global Illumination | Create realistic diffuse lighting. |
Volumetric lighting | Use the HDRP volume system to apply screen space lighting effects. |
Test and debug lighting | Identify and fix issues with lights in HDRP. |