Rasagar/Library/PackageCache/com.unity.render-pipelines.high-definition/Documentation~/lighting.md
2024-08-26 23:07:20 +03:00

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Lighting

Learn how to create and use lights in the High Definition Render Pipeline (HDRP).

Page Description
Understand physical light units Learn about the real-life light units that HDRP uses.
Light sources Use and control different types of light sources.
Ambient lighting Create and control indirect, diffusive lighting without using ray traced effects.
Control exposure Calculate the amount of light to use in different lighting situations.
Shadows Create and control shadows to add depth and realism to a Scene.
Reflection Create reflective materials and control how reflection behaves in a scene.
Adaptive Probe Volumes (APV) Automatically place Light Probes in a scene to create high-quality lighting.
Ray tracing Use ray tracing to create realistic lighting and access other data in a scene that doesn't appear on screen.
Global Illumination Create realistic diffuse lighting.
Volumetric lighting Use the HDRP volume system to apply screen space lighting effects.
Test and debug lighting Identify and fix issues with lights in HDRP.

Additional resources