2.5 KiB
2.5 KiB
Recursive rendering override reference
For information on how recursive rendering works, refer to Recursive rendering.
Property | Description |
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State | Controls whether Recursive Rendering is enabled. |
LayerMask | Defines the layers that HDRP processes this ray-traced effect for. |
Max Depth | Controls the maximum number of times a ray can reflect or refract before it stops and returns the final color. Increasing this value increases execution time exponentially. |
Max Ray Length | Controls the length of the rays in meters that HDRP uses for ray tracing after the initial intersection. For the primary ray, HDRP uses the camera's near and far planes. |
Min Smoothness | Defines the threshold at which reflection rays are not cast if the smoothness value of the target surface is inferior to the one defined by the parameter. |
Ray Miss | Determines what HDRP does when recursive rendering doesn't find an intersection. Choose from one of the following options: • Reflection probes: HDRP uses reflection probes in your scene to calculate the last recursive rendering bounce. • Sky: HDRP uses the sky defined by the current Volume settings to calculate the last recursive rendering bounce. • Both : HDRP uses both reflection probes and the sky defined by the current Volume settings to calculate the last recursive rendering bounce. • Nothing: HDRP does not calculate indirect lighting when recursive rendering doesn't find an intersection. This property is set to Both by default. |
Last Bounce | Determines what HDRP does when recursive rendering lights the last bounce. Choose from one of the following options: • Reflection probes: HDRP uses reflection probes in your scene to calculate the last bounce. • Sky: HDRP uses the sky defined by the current Volume settings to calculate the last recursive rendering bounce. • Both: HDRP uses both reflection probes and the sky defined by the current Volume settings to calculate the last recursive rendering bounce. • Nothing: HDRP does not calculate indirect lighting when it evaluates the last bounce. This property is set to Both by default. |