Rasagar/Library/PackageCache/com.unity.render-pipelines.universal/Documentation~/customizing-urp.md
2024-08-26 23:07:20 +03:00

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urp-customizing-urp

Custom rendering and post-processing

Customize and extend the rendering process in the Universal Render Pipeline (URP). Create a custom render pass in a C# script and inject it into the URP frame rendering loop.

Page Description
Custom render pass workflow in URP Add and inject a custom render pass to change how URP renders a scene or the objects within a scene.
Scriptable Render Passes Use the Scriptable Render Pass API and the render graph system to create a custom render pass.
Scriptable Renderer Features Use the ScriptableRendererFeature API to inject a custom render pass into the URP frame rendering loop.
Compatibility Mode Write a Scriptable Render Pass if you enable Compatibility Mode (Render Graph Disabled) in URP graphics settings. Unity no longer develops or improves this rendering path.

Additional resources