Rasagar/Library/PackageCache/com.unity.render-pipelines.universal/Documentation~/probevolumes.md
2024-08-26 23:07:20 +03:00

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Adaptive Probe Volumes (APV)

Adaptive Probe Volumes make Light Probes easier to use by automating placement. They also provide higher quality, more accurate lighting, because they light per-pixel not per-object.

Topic Description
Understanding Adaptive Probe Volumes The purpose of Adaptive Probe Volumes and what you can do with them.
Use Adaptive Probe Volumes Add Adaptive Probe Volumes to your project and configure them.
Display Adaptive Probe Volumes Visualize the structure of Adaptive Probe Volumes.
Configure the size and density of Adaptive Probe Volumes Change the size of an Adaptive Probe Volume, or increase the density of Light Probes.
Bake multiple scenes together with Baking Sets Add scenes to a Baking Set so you can bake the lighting for all the scenes together.
Streaming Adaptive Probe Volumes How Adaptive Probe Volumes stream lighting data to provide lighting for large open worlds.
Change lighting at runtime Use Lighting Scenarios or sky occlusion to change how objects use the data in Adaptive Probe Volumes at runtime.
Fix issues with Adaptive Probe Volumes Reduce light leaks and seams in your lighting result.
Adaptive Probe Volume Inspector window reference Reference for the Adaptive Probe Volume Inspector window.
Adaptive Probe Volumes panel reference Reference for the Adaptive Probe Volumes panel in the Lighting settings.
Probe Volumes Options Override reference Reference for the Probe Volumes Options Override.
Probe Adjustment Volume component reference Reference for the Probe Adjustment Volume component.

Additional resources