22 lines
814 B
HLSL
22 lines
814 B
HLSL
#ifndef UNITY_DECLARE_RENDERING_LAYER_TEXTURE_INCLUDED
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#define UNITY_DECLARE_RENDERING_LAYER_TEXTURE_INCLUDED
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#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
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TEXTURE2D_X_FLOAT(_CameraRenderingLayersTexture);
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// 2023.3 Deprecated. This is for backwards compatibility. Remove in the future.
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#define sampler_CameraRenderingLayersTexture sampler_PointClamp
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uint SampleSceneRenderingLayer(float2 uv)
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{
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float renderingLayer = SAMPLE_TEXTURE2D_X(_CameraRenderingLayersTexture, sampler_PointClamp, UnityStereoTransformScreenSpaceTex(uv)).r;
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return DecodeMeshRenderingLayer(renderingLayer);
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}
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uint LoadSceneRenderingLayer(uint2 uv)
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{
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float renderingLayer = LOAD_TEXTURE2D_X(_CameraRenderingLayersTexture, uv).r;
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return DecodeMeshRenderingLayer(renderingLayer);
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}
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#endif
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