Rasagar/Library/PackageCache/com.unity.terrain-tools/Documentation~/erosion-thermal.md
2024-08-26 23:07:20 +03:00

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Thermal Erosion

Select a Terrain tile to bring up the Terrain Inspector. In the Terrain Inspector, click the Paint Terrain icon, and select Erosion > Thermal from the list of Terrain tools.

Select the thermal erosion tool from the Inspector

Alternatively, select the terrain, and select the thermal erosion icon on the terrain toolbar.

Thermal icon

The Thermal Erosion Tool simulates the effect of sediment settling on a Terrain. Different sediment types naturally settle at specific slope angles, known as the angle of repose or talus angle. This Tool enforces such an angle on the Terrain height field, resulting in natural-looking slopes.

Parameters

Thermal erosion tool control parameters

Property Description
Physical Material Presets Use the drop-down to select the type of sediment material:
• Dry Ash
• Chalk
• Dry Clay
• Wet Clay
• Soil
• Granite Scree
• Wet Sand
• Quick Sand
• Snow
Each sediment material preset applies a default set of Advanced property values.
Advanced Use the Advanced properties to customize the Thermal Erosion Brush. When you edit these properties, the Physical Material Presets property value changes to Custom.
Iterations The number of simulation iterations to perform per Brush stamp. Specifying a higher value here produces a more accurate result, but impacts performance.
Time Interval (dt) The time delta for each iteration of the erosion simulation. Higher numbers result in a greater visible effect, but values that are too high lead to simulation instability and inaccuracies.
Resting Angle The angle of repose (talus angle). This is the angle at which sediment naturally settles. Slopes that are steeper than this angle will erode, while slopes less steep will remain untouched.
Resting Angle Jitter A random offset per Brush stamp applied to the resting angle. Increasing this value results in more variation.