322 lines
11 KiB
C#
322 lines
11 KiB
C#
using System;
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using System.Linq;
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using UnityEditor.Callbacks;
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using UnityEditor.Scripting.ScriptCompilation;
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using UnityEditor.TestTools.TestRunner.Api;
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using UnityEditor.TestTools.TestRunner.GUI;
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using UnityEngine;
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namespace UnityEditor.TestTools.TestRunner
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{
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/// <summary>
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/// The TestRunnerWindow class is repsonsible for drawing the Test Runner window.
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/// </summary>
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[Serializable]
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public class TestRunnerWindow : EditorWindow, IHasCustomMenu
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{
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private const string WindowTitle = "Test Runner";
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internal static class Styles
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{
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public static GUIStyle info;
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public static GUIStyle testList;
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static Styles()
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{
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info = new GUIStyle("CN Message");
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info.wordWrap = true;
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info.stretchHeight = true;
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info.margin.right = 15;
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testList = new GUIStyle("CN Box");
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testList.margin.top = 0;
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testList.padding.left = 3;
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}
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}
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private readonly GUIContent m_GUIHorizontalSplit = EditorGUIUtility.TrTextContent("Horizontal layout");
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private readonly GUIContent m_GUIVerticalSplit = EditorGUIUtility.TrTextContent("Vertical layout");
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private readonly GUIContent m_GUIDisablePlaymodeTestsRunner = EditorGUIUtility.TrTextContent("Disable playmode tests for all assemblies");
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private readonly GUIContent m_GUIRunPlayModeTestAsEditModeTests = EditorGUIUtility.TrTextContent("Run playmode tests as editmode tests");
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internal static TestRunnerWindow s_Instance;
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private bool m_IsBuilding;
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[NonSerialized]
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private bool m_Enabled;
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//internal TestFilterSettings filterSettings;
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[SerializeField]
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private SplitterState m_Spl = new SplitterState(new float[] { 75, 25 }, new[] { 32, 32 }, null);
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private TestRunnerWindowSettings m_Settings;
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private enum TestRunnerMenuLabels
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{
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EditMode = 0,
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PlayMode,
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Player
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}
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[SerializeField]
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private TestRunnerMenuLabels m_TestTypeToolbarIndex = TestRunnerMenuLabels.EditMode;
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internal TestListGUI m_SelectedTestTypes;
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[SerializeField]
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private TestListGUI[] m_TestListGUIs;
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private ITestRunnerApi m_testRunnerApi;
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private WindowResultUpdater m_WindowResultUpdater;
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/// <summary>
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/// Launches the Test Runner window.
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/// </summary>
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[MenuItem("Window/General/Test Runner", false, 201, false)]
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public static void ShowWindow()
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{
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s_Instance = GetWindow<TestRunnerWindow>(WindowTitle);
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s_Instance.Show();
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}
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static TestRunnerWindow()
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{
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InitBackgroundRunners();
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TestRunnerApi.runProgressChanged.AddListener(UpdateProgressStatus);
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var isRunFromCommandLine = Environment.GetCommandLineArgs().Any(arg => arg == "-runTests");
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if (!isRunFromCommandLine)
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{
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EditorApplication.update += UpdateProgressBar;
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}
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}
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private static void InitBackgroundRunners()
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{
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EditorApplication.playModeStateChanged -= OnPlayModeStateChanged;
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EditorApplication.playModeStateChanged += OnPlayModeStateChanged;
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}
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[DidReloadScripts]
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private static void CompilationCallback()
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{
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UpdateWindow();
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}
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private static void OnPlayModeStateChanged(PlayModeStateChange state)
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{
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if (s_Instance && state == PlayModeStateChange.EnteredEditMode)
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{
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var testListGUI = s_Instance.m_SelectedTestTypes;
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if (testListGUI.HasTreeData())
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{
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//repaint message details after exit playmode
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testListGUI.TestSelectionCallback(testListGUI.m_TestListState.selectedIDs.ToArray());
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s_Instance.Repaint();
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}
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}
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}
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internal void OnDestroy()
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{
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EditorApplication.playModeStateChanged -= OnPlayModeStateChanged;
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}
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private void OnEnable()
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{
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s_Instance = this;
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titleContent = new GUIContent(WindowTitle, "Test framework for running Edit mode and Play mode tests in Unity. Part of the com.unity.test-framework package.");
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SelectTestListGUI(m_TestTypeToolbarIndex);
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m_testRunnerApi = CreateInstance<TestRunnerApi>();
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m_WindowResultUpdater = new WindowResultUpdater();
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m_testRunnerApi.RegisterCallbacks(m_WindowResultUpdater);
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}
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private void Enable()
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{
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m_Settings = new TestRunnerWindowSettings("UnityEditor.PlaymodeTestsRunnerWindow");
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if (m_SelectedTestTypes == null)
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{
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SelectTestListGUI(m_TestTypeToolbarIndex);
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}
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StartRetrieveTestList();
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m_SelectedTestTypes.Reload();
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m_Enabled = true;
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}
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private void SelectTestListGUI(TestRunnerMenuLabels testTypeToolbarIndex)
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{
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if (m_TestListGUIs == null)
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{
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m_TestListGUIs = new TestListGUI[]
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{
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new TestListGUI()
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{
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m_TestMode = TestMode.EditMode,
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},
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new TestListGUI()
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{
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m_TestMode = TestMode.PlayMode,
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},
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new TestListGUI()
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{
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m_TestMode = TestMode.PlayMode,
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m_RunOnPlatform = true
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}
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};
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}
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m_TestListGUIs[0].m_TestMode = TestMode.EditMode;
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m_TestListGUIs[0].m_RunOnPlatform = false;
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m_TestListGUIs[1].m_TestMode = TestMode.PlayMode;
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m_TestListGUIs[1].m_RunOnPlatform = false;
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m_TestListGUIs[2].m_TestMode = TestMode.PlayMode;
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m_TestListGUIs[2].m_RunOnPlatform = true;
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m_SelectedTestTypes = m_TestListGUIs[(int)testTypeToolbarIndex];
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}
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private void StartRetrieveTestList()
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{
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var listToInit = m_SelectedTestTypes;
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m_testRunnerApi.RetrieveTestList(listToInit.m_TestMode, rootTest =>
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{
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listToInit.Init(this, rootTest);
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listToInit.Reload();
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});
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}
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internal void OnGUI()
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{
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if (!m_Enabled)
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{
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Enable();
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}
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if (BuildPipeline.isBuildingPlayer)
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{
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m_IsBuilding = true;
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}
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else if (m_IsBuilding)
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{
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m_IsBuilding = false;
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Repaint();
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}
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EditorGUILayout.BeginHorizontal();
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GUILayout.FlexibleSpace();
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var selectedIndex = m_TestTypeToolbarIndex;
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m_TestTypeToolbarIndex = (TestRunnerMenuLabels)GUILayout.Toolbar((int)m_TestTypeToolbarIndex, Enum.GetNames(typeof(TestRunnerMenuLabels)), "LargeButton", UnityEngine.GUI.ToolbarButtonSize.FitToContents);
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GUILayout.FlexibleSpace();
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EditorGUILayout.EndHorizontal();
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if (selectedIndex != m_TestTypeToolbarIndex)
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{
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SelectTestListGUI(m_TestTypeToolbarIndex);
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StartRetrieveTestList();
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}
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EditorGUILayout.BeginVertical();
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using (new EditorGUI.DisabledScope(EditorApplication.isPlayingOrWillChangePlaymode))
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{
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m_SelectedTestTypes.PrintHeadPanel();
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}
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EditorGUILayout.EndVertical();
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if (m_Settings.verticalSplit)
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SplitterGUILayout.BeginVerticalSplit(m_Spl);
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else
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SplitterGUILayout.BeginHorizontalSplit(m_Spl);
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EditorGUILayout.BeginVertical();
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EditorGUILayout.BeginVertical(Styles.testList);
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m_SelectedTestTypes.RenderTestList();
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EditorGUILayout.EndVertical();
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EditorGUILayout.EndVertical();
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m_SelectedTestTypes.RenderDetails(position.width);
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if (m_Settings.verticalSplit)
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SplitterGUILayout.EndVerticalSplit();
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else
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SplitterGUILayout.EndHorizontalSplit();
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EditorGUILayout.BeginVertical();
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using (new EditorGUI.DisabledScope(EditorApplication.isPlayingOrWillChangePlaymode))
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{
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m_SelectedTestTypes.PrintBottomPanel();
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}
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EditorGUILayout.EndVertical();
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}
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/// <summary>
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/// Adds additional menu items to the Test Runner window.
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/// </summary>
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/// <param name="menu">The <see cref="GenericMenu"/></param>
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public void AddItemsToMenu(GenericMenu menu)
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{
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menu.AddItem(m_GUIVerticalSplit, m_Settings.verticalSplit, m_Settings.ToggleVerticalSplit);
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menu.AddItem(m_GUIHorizontalSplit, !m_Settings.verticalSplit, m_Settings.ToggleVerticalSplit);
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menu.AddSeparator(null);
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if (EditorPrefs.GetBool("InternalMode", false))
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{
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menu.AddItem(m_GUIRunPlayModeTestAsEditModeTests, PlayerSettings.runPlayModeTestAsEditModeTest, () =>
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{
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PlayerSettings.runPlayModeTestAsEditModeTest = !PlayerSettings.runPlayModeTestAsEditModeTest;
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});
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}
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if (PlayerSettings.playModeTestRunnerEnabled)
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{
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PlayerSettings.playModeTestRunnerEnabled = false;
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EditorUtility.DisplayDialog(m_GUIDisablePlaymodeTestsRunner.text, "You need to restart the editor now", "Ok");
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}
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}
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private static TestRunProgress runProgress;
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private static void UpdateProgressStatus(TestRunProgress progress)
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{
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runProgress = progress;
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}
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private static void UpdateProgressBar()
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{
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if (runProgress == null)
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{
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return;
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}
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if (runProgress.HasFinished)
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{
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runProgress = null;
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EditorUtility.ClearProgressBar();
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return;
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}
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var cancel = EditorUtility.DisplayCancelableProgressBar($"Test Runner - {runProgress.CurrentStageName}", runProgress.CurrentStepName, runProgress.Progress);
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if (cancel)
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{
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TestRunnerApi.CancelTestRun(runProgress.RunGuid);
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}
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}
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internal void RebuildUIFilter()
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{
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if (m_SelectedTestTypes != null && m_SelectedTestTypes.HasTreeData())
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{
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m_SelectedTestTypes.RebuildUIFilter();
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}
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}
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internal static void UpdateWindow()
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{
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if (s_Instance != null && s_Instance.m_SelectedTestTypes != null)
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{
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s_Instance.m_SelectedTestTypes.Repaint();
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s_Instance.Repaint();
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}
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}
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}
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}
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