Rasagar/Library/PackageCache/com.unity.test-framework/UnityEditor.TestRunner/TestRunnerWindow.cs
2024-08-26 23:07:20 +03:00

322 lines
11 KiB
C#

using System;
using System.Linq;
using UnityEditor.Callbacks;
using UnityEditor.Scripting.ScriptCompilation;
using UnityEditor.TestTools.TestRunner.Api;
using UnityEditor.TestTools.TestRunner.GUI;
using UnityEngine;
namespace UnityEditor.TestTools.TestRunner
{
/// <summary>
/// The TestRunnerWindow class is repsonsible for drawing the Test Runner window.
/// </summary>
[Serializable]
public class TestRunnerWindow : EditorWindow, IHasCustomMenu
{
private const string WindowTitle = "Test Runner";
internal static class Styles
{
public static GUIStyle info;
public static GUIStyle testList;
static Styles()
{
info = new GUIStyle("CN Message");
info.wordWrap = true;
info.stretchHeight = true;
info.margin.right = 15;
testList = new GUIStyle("CN Box");
testList.margin.top = 0;
testList.padding.left = 3;
}
}
private readonly GUIContent m_GUIHorizontalSplit = EditorGUIUtility.TrTextContent("Horizontal layout");
private readonly GUIContent m_GUIVerticalSplit = EditorGUIUtility.TrTextContent("Vertical layout");
private readonly GUIContent m_GUIDisablePlaymodeTestsRunner = EditorGUIUtility.TrTextContent("Disable playmode tests for all assemblies");
private readonly GUIContent m_GUIRunPlayModeTestAsEditModeTests = EditorGUIUtility.TrTextContent("Run playmode tests as editmode tests");
internal static TestRunnerWindow s_Instance;
private bool m_IsBuilding;
[NonSerialized]
private bool m_Enabled;
//internal TestFilterSettings filterSettings;
[SerializeField]
private SplitterState m_Spl = new SplitterState(new float[] { 75, 25 }, new[] { 32, 32 }, null);
private TestRunnerWindowSettings m_Settings;
private enum TestRunnerMenuLabels
{
EditMode = 0,
PlayMode,
Player
}
[SerializeField]
private TestRunnerMenuLabels m_TestTypeToolbarIndex = TestRunnerMenuLabels.EditMode;
internal TestListGUI m_SelectedTestTypes;
[SerializeField]
private TestListGUI[] m_TestListGUIs;
private ITestRunnerApi m_testRunnerApi;
private WindowResultUpdater m_WindowResultUpdater;
/// <summary>
/// Launches the Test Runner window.
/// </summary>
[MenuItem("Window/General/Test Runner", false, 201, false)]
public static void ShowWindow()
{
s_Instance = GetWindow<TestRunnerWindow>(WindowTitle);
s_Instance.Show();
}
static TestRunnerWindow()
{
InitBackgroundRunners();
TestRunnerApi.runProgressChanged.AddListener(UpdateProgressStatus);
var isRunFromCommandLine = Environment.GetCommandLineArgs().Any(arg => arg == "-runTests");
if (!isRunFromCommandLine)
{
EditorApplication.update += UpdateProgressBar;
}
}
private static void InitBackgroundRunners()
{
EditorApplication.playModeStateChanged -= OnPlayModeStateChanged;
EditorApplication.playModeStateChanged += OnPlayModeStateChanged;
}
[DidReloadScripts]
private static void CompilationCallback()
{
UpdateWindow();
}
private static void OnPlayModeStateChanged(PlayModeStateChange state)
{
if (s_Instance && state == PlayModeStateChange.EnteredEditMode)
{
var testListGUI = s_Instance.m_SelectedTestTypes;
if (testListGUI.HasTreeData())
{
//repaint message details after exit playmode
testListGUI.TestSelectionCallback(testListGUI.m_TestListState.selectedIDs.ToArray());
s_Instance.Repaint();
}
}
}
internal void OnDestroy()
{
EditorApplication.playModeStateChanged -= OnPlayModeStateChanged;
}
private void OnEnable()
{
s_Instance = this;
titleContent = new GUIContent(WindowTitle, "Test framework for running Edit mode and Play mode tests in Unity. Part of the com.unity.test-framework package.");
SelectTestListGUI(m_TestTypeToolbarIndex);
m_testRunnerApi = CreateInstance<TestRunnerApi>();
m_WindowResultUpdater = new WindowResultUpdater();
m_testRunnerApi.RegisterCallbacks(m_WindowResultUpdater);
}
private void Enable()
{
m_Settings = new TestRunnerWindowSettings("UnityEditor.PlaymodeTestsRunnerWindow");
if (m_SelectedTestTypes == null)
{
SelectTestListGUI(m_TestTypeToolbarIndex);
}
StartRetrieveTestList();
m_SelectedTestTypes.Reload();
m_Enabled = true;
}
private void SelectTestListGUI(TestRunnerMenuLabels testTypeToolbarIndex)
{
if (m_TestListGUIs == null)
{
m_TestListGUIs = new TestListGUI[]
{
new TestListGUI()
{
m_TestMode = TestMode.EditMode,
},
new TestListGUI()
{
m_TestMode = TestMode.PlayMode,
},
new TestListGUI()
{
m_TestMode = TestMode.PlayMode,
m_RunOnPlatform = true
}
};
}
m_TestListGUIs[0].m_TestMode = TestMode.EditMode;
m_TestListGUIs[0].m_RunOnPlatform = false;
m_TestListGUIs[1].m_TestMode = TestMode.PlayMode;
m_TestListGUIs[1].m_RunOnPlatform = false;
m_TestListGUIs[2].m_TestMode = TestMode.PlayMode;
m_TestListGUIs[2].m_RunOnPlatform = true;
m_SelectedTestTypes = m_TestListGUIs[(int)testTypeToolbarIndex];
}
private void StartRetrieveTestList()
{
var listToInit = m_SelectedTestTypes;
m_testRunnerApi.RetrieveTestList(listToInit.m_TestMode, rootTest =>
{
listToInit.Init(this, rootTest);
listToInit.Reload();
});
}
internal void OnGUI()
{
if (!m_Enabled)
{
Enable();
}
if (BuildPipeline.isBuildingPlayer)
{
m_IsBuilding = true;
}
else if (m_IsBuilding)
{
m_IsBuilding = false;
Repaint();
}
EditorGUILayout.BeginHorizontal();
GUILayout.FlexibleSpace();
var selectedIndex = m_TestTypeToolbarIndex;
m_TestTypeToolbarIndex = (TestRunnerMenuLabels)GUILayout.Toolbar((int)m_TestTypeToolbarIndex, Enum.GetNames(typeof(TestRunnerMenuLabels)), "LargeButton", UnityEngine.GUI.ToolbarButtonSize.FitToContents);
GUILayout.FlexibleSpace();
EditorGUILayout.EndHorizontal();
if (selectedIndex != m_TestTypeToolbarIndex)
{
SelectTestListGUI(m_TestTypeToolbarIndex);
StartRetrieveTestList();
}
EditorGUILayout.BeginVertical();
using (new EditorGUI.DisabledScope(EditorApplication.isPlayingOrWillChangePlaymode))
{
m_SelectedTestTypes.PrintHeadPanel();
}
EditorGUILayout.EndVertical();
if (m_Settings.verticalSplit)
SplitterGUILayout.BeginVerticalSplit(m_Spl);
else
SplitterGUILayout.BeginHorizontalSplit(m_Spl);
EditorGUILayout.BeginVertical();
EditorGUILayout.BeginVertical(Styles.testList);
m_SelectedTestTypes.RenderTestList();
EditorGUILayout.EndVertical();
EditorGUILayout.EndVertical();
m_SelectedTestTypes.RenderDetails(position.width);
if (m_Settings.verticalSplit)
SplitterGUILayout.EndVerticalSplit();
else
SplitterGUILayout.EndHorizontalSplit();
EditorGUILayout.BeginVertical();
using (new EditorGUI.DisabledScope(EditorApplication.isPlayingOrWillChangePlaymode))
{
m_SelectedTestTypes.PrintBottomPanel();
}
EditorGUILayout.EndVertical();
}
/// <summary>
/// Adds additional menu items to the Test Runner window.
/// </summary>
/// <param name="menu">The <see cref="GenericMenu"/></param>
public void AddItemsToMenu(GenericMenu menu)
{
menu.AddItem(m_GUIVerticalSplit, m_Settings.verticalSplit, m_Settings.ToggleVerticalSplit);
menu.AddItem(m_GUIHorizontalSplit, !m_Settings.verticalSplit, m_Settings.ToggleVerticalSplit);
menu.AddSeparator(null);
if (EditorPrefs.GetBool("InternalMode", false))
{
menu.AddItem(m_GUIRunPlayModeTestAsEditModeTests, PlayerSettings.runPlayModeTestAsEditModeTest, () =>
{
PlayerSettings.runPlayModeTestAsEditModeTest = !PlayerSettings.runPlayModeTestAsEditModeTest;
});
}
if (PlayerSettings.playModeTestRunnerEnabled)
{
PlayerSettings.playModeTestRunnerEnabled = false;
EditorUtility.DisplayDialog(m_GUIDisablePlaymodeTestsRunner.text, "You need to restart the editor now", "Ok");
}
}
private static TestRunProgress runProgress;
private static void UpdateProgressStatus(TestRunProgress progress)
{
runProgress = progress;
}
private static void UpdateProgressBar()
{
if (runProgress == null)
{
return;
}
if (runProgress.HasFinished)
{
runProgress = null;
EditorUtility.ClearProgressBar();
return;
}
var cancel = EditorUtility.DisplayCancelableProgressBar($"Test Runner - {runProgress.CurrentStageName}", runProgress.CurrentStepName, runProgress.Progress);
if (cancel)
{
TestRunnerApi.CancelTestRun(runProgress.RunGuid);
}
}
internal void RebuildUIFilter()
{
if (m_SelectedTestTypes != null && m_SelectedTestTypes.HasTreeData())
{
m_SelectedTestTypes.RebuildUIFilter();
}
}
internal static void UpdateWindow()
{
if (s_Instance != null && s_Instance.m_SelectedTestTypes != null)
{
s_Instance.m_SelectedTestTypes.Repaint();
s_Instance.Repaint();
}
}
}
}