140 lines
5.5 KiB
C#
140 lines
5.5 KiB
C#
using System.Linq;
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using UnityEngine;
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using UnityEngine.Timeline;
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using Object = UnityEngine.Object;
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namespace UnityEditor.Timeline
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{
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[CustomEditor(typeof(TimelineAsset)), CanEditMultipleObjects]
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class TimelineAssetInspector : Editor
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{
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const int k_MinWidth = 140;
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internal static class Styles
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{
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public static readonly GUIContent FrameRate = L10n.TextContent("Frame Rate", "The frame rate at which this sequence updates");
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public static readonly GUIContent DurationMode = L10n.TextContent("Duration Mode", "Specified how the duration of the sequence is calculated");
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public static readonly GUIContent Duration = L10n.TextContent("Duration", "The length of the sequence");
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public static readonly GUIContent HeaderTitleMultiselection = L10n.TextContent("Timeline Assets");
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public static readonly GUIContent IgnorePreviewWarning = L10n.TextContent("When ignoring preview, the Timeline window will modify the scene when this timeline is opened.");
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public static readonly GUIContent ScenePreviewLabel = L10n.TextContent("Scene Preview");
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}
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SerializedProperty m_FrameRateProperty;
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SerializedProperty m_DurationModeProperty;
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SerializedProperty m_FixedDurationProperty;
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SerializedProperty m_ScenePreviewProperty;
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void InitializeProperties()
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{
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var editorSettings = serializedObject.FindProperty("m_EditorSettings");
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m_FrameRateProperty = editorSettings.FindPropertyRelative("m_Framerate");
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m_DurationModeProperty = serializedObject.FindProperty("m_DurationMode");
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m_FixedDurationProperty = serializedObject.FindProperty("m_FixedDuration");
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m_ScenePreviewProperty = editorSettings.FindPropertyRelative("m_ScenePreview");
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}
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public void OnEnable()
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{
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InitializeProperties();
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}
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internal override bool IsEnabled()
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{
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return !FileUtil.HasReadOnly(targets) && base.IsEnabled();
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}
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protected override void OnHeaderGUI()
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{
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string headerTitle;
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if (targets.Length == 1)
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headerTitle = target.name;
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else
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headerTitle = targets.Length + " " + Styles.HeaderTitleMultiselection.text;
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DrawHeaderGUI(this, headerTitle, 0);
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}
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public override void OnInspectorGUI()
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{
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serializedObject.Update();
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EditorGUI.BeginChangeCheck();
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EditorGUILayout.PropertyField(m_FrameRateProperty, Styles.FrameRate);
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#if TIMELINE_FRAMEACCURATE
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if (EditorGUI.EndChangeCheck())
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{
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ResetFrameLockedPlayback(targets);
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}
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#else
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EditorGUI.EndChangeCheck();
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#endif
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var frameRate = m_FrameRateProperty.doubleValue;
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EditorGUI.BeginChangeCheck();
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EditorGUILayout.PropertyField(m_DurationModeProperty, Styles.DurationMode, GUILayout.MinWidth(k_MinWidth));
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var durationMode = (TimelineAsset.DurationMode)m_DurationModeProperty.enumValueIndex;
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var inputEvent = InputEvent.None;
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if (durationMode == TimelineAsset.DurationMode.FixedLength)
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TimelineInspectorUtility.TimeField(m_FixedDurationProperty, Styles.Duration, false, frameRate, double.Epsilon, TimelineClip.kMaxTimeValue * 2, ref inputEvent);
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else
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{
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var isMixed = targets.Length > 1;
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TimelineInspectorUtility.TimeField(Styles.Duration, ((TimelineAsset)target).duration, true, isMixed, frameRate, double.MinValue, double.MaxValue, ref inputEvent);
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}
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DrawIgnorePreviewProperty();
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var changed = EditorGUI.EndChangeCheck();
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serializedObject.ApplyModifiedProperties();
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if (changed)
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TimelineEditor.Refresh(RefreshReason.WindowNeedsRedraw);
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}
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void DrawIgnorePreviewProperty()
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{
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EditorGUI.BeginChangeCheck();
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{
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EditorGUILayout.PropertyField(m_ScenePreviewProperty, Styles.ScenePreviewLabel, GUILayout.MinWidth(k_MinWidth));
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}
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var changed = EditorGUI.EndChangeCheck();
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if (changed && TimelineWindow.instance && TimelineWindow.instance.state != null && ContainsMasterAsset(targets))
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ResetWindowState(TimelineWindow.instance.state);
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if (!m_ScenePreviewProperty.boolValue || m_ScenePreviewProperty.hasMultipleDifferentValues)
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EditorGUILayout.HelpBox(Styles.IgnorePreviewWarning.text, MessageType.Warning);
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}
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static void ResetWindowState(WindowState state)
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{
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state.Reset();
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state.Stop();
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state.masterSequence.viewModel.windowTime = 0.0;
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if (state.masterSequence.director != null) state.masterSequence.director.time = 0.0;
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}
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static bool ContainsMasterAsset(Object[] asset)
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{
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return asset != null && asset.Any(tl => tl == TimelineWindow.instance.state.masterSequence.asset);
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}
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#if TIMELINE_FRAMEACCURATE
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static void ResetFrameLockedPlayback(Object[] asset)
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{
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if (TimelineWindow.instance != null
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&& TimelineWindow.instance.state != null
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&& TimelinePreferences.instance.playbackLockedToFrame
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&& ContainsMasterAsset(asset))
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{
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TimelineEditor.RefreshPreviewPlay();
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}
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}
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#endif
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}
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}
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