24 lines
1.4 KiB
Markdown
24 lines
1.4 KiB
Markdown
# Unity UI (uGUI)
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Unity UI (uGUI) is a GameObject-based UI system that you can use to develop user interfaces for games and applications. It uses Components and the Game view to arrange, position, and style user interfaces.
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| Topic | Description |
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| [Canvas](UICanvas.md) | The Canvas is an area where you can place UI elements. |
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| [Basic Layout](UIBasicLayout.md) | Position elements like text and images on a canvas. |
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| [Visual Components](UIVisualComponents.md) | Learn how to add text and images to a canvas. |
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| [Interaction Components](UIInteractionComponents.md) | Set up user interactions with elements on a canvas. |
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| [Animation Integration](UIAnimationIntegration.md) | Animate elements like buttons when highlighted and clicked. |
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| [Auto Layout](UIAutoLayout.md) | Change the size of layouts automatically. |
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| [Rich Text](StyledText.md) | Use rich text in UI elements. |
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| [Events](EventSystem.md) | The Event System sends events to objects in the application based on input. |
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| [Reference](UIReference.md) | Comprehensive guide to understanding of uGUI features. |
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| [UI How Tos](UIHowTos.md) | Solutions to common UI tasks. |
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> [!NOTE]
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> You can't use uGUI to create or change user interfaces of the Unity Editor.
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## Additional Resources
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- [Comparison of UI systems in Unity](https://docs.unity3d.com/6000.0/Documentation/Manual/UI-system-compare.html)
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