Rasagar/Library/PackageCache/com.unity.visualeffectgraph/CHANGELOG.md
2024-08-26 23:07:20 +03:00

64 KiB

Changelog

All notable changes to this package will be documented in this file.

The format is based on Keep a Changelog and this project adheres to Semantic Versioning.

[Unreleased]

Version Updated The version number for this package has increased due to a version update of a related graphics package.

[17.0.2] - 2024-04-02

This version is compatible with Unity 6000.0.0b15.

Changed

  • Improved compilation times with VFX Graph using Subgraphs.
  • Improved the performance of VFX.ProcessCommandList by skipping the use of a RenderingCommandBuffer.
  • Added selective VFX Graph buffers to lower the amount of buffer used in the shaders and increased platform reach.
  • The Construct Matrix can now select between row and column. Added the Split Matrix operator.

Fixed

  • Instancing when gradient selection was based on a branch was wrong.
  • Fixed very very long system name could lead to freeze the Editor.
  • Removed SetDirty calls that triggered assertions in debug mode.
  • Switch property binder from ExecuteInEditMode in ExecuteAlways.
  • Fixed a PCache exporter issue to insure color in linear space.
  • Fixed shadows being cast by Mesh Output when "cast shadows" was disabled (URP only).
  • Fixed an issue where multithreaded camera expression were not allowed.
  • Fixed a build failure on HDRP Linux using Sphere Output.
  • Fixed missing particles with strip systems using instancing.
  • Fixed some sanitation failures with new merged Position and Collision blocks.
  • Unexpected material listing in animation window.
  • Disable MeshToSDFBaker shaders on GLES3 to avoid warnings.
  • Fixed incompatibility issue with HLSL 2021.
  • Fixed an exception that could be raised when deleting all graph nodes in some specific cases.
  • Fixed normal handling of odd-negative scales.
  • Fixed an issue by cleaning data and upgraded VFX assets to prevent unwanted warnings in the console.
  • Fixed Screen Space Size block in Shader Graph outputs.
  • Fixed an editor crash when deleting objects (textures, meshes) that are used by active VFX graph.
  • Fixed an issue that reduced FloatField to a height of 1px.
  • Added tooltips to the VFX Control panel.
  • Fixed an issue where VFX graph rendered the wrong mesh when using different exposed meshes with instancing enabled.
  • When trying to connect incompatible types, the error popup was left over if the action was canceled with Escape key
  • Fixed an issue that caused missing recompilation triggers that occurred when changing some operator settings
  • Fixed an issue that caused an unexpected long enter in Play mode, and removed timeout exception.
  • Removed the eye dropper from Node Search details panel.
  • Fixed activation slot was hidden when a block was collapsed
  • Removed multiple unexpected constraints on CustomHLSL functions
  • Fix Construct Matrix operator serialization issue
  • Correctly handle includes in CustomHLSL operator
  • Initial Position Oriented Box with zero scale is restored.
  • Position On Signed Distance field was failing to compile without direction.

[17.0.1] - 2023-12-21

This version is compatible with Unity 2023.3.0b2.

Changed

  • Improved and optimized both undo and redo.
  • Improved AddComponent performance for VFX by precaching script pointers in common case operation.
  • Improved the collision system so it is more stable, robust, and energy conservative.
  • Improved Position, Collision, and Kill blocks.
  • Improved error feedback and added more error feedback.

Fixed

  • The behavior of the VFX graph toolbar button to open the template window has slightly changed
  • Fixed unexpected inspector in case of Sprite Custom/Lit/Unlit.
  • Fixed decal normal map handling of non-uniform scale.
  • Fixed an issue where spawner callbacks were only working on the first instance of an instanced effect
  • Understeministic skin mesh sampling when previous and current were fetch within the same VFX
  • Updated of curve & gradient were missing when edited directly in VFX View Window.
  • Fixed undoing port value change that did not restore correct value.
  • Fixed undo/redo did not work anymore with selection.
  • Fixed property not visible in blackboard with creating using ALT+Drag shortcut.
  • Improved error feedback message when a shader graph is missing and no path is found.
  • Fixed an issue where the old style dropdown in Add, Divide (and many others) style had not been updated to new design.
  • Fixed custom attribute broke compilation if name was starting with a capital letter.
  • Fixed shader compilation error when using a Custom HLSL node.
  • Avoid names which doesn't fit in node search window.
  • Logical operators And (logical) and And (Bitwise) could be mixed up in the node search window when search for "and" (same for Or operator).
  • Blackboard menu entries are better human readable.
  • Fixed issue with null value in slots preventing it to be changed.
  • Fixed error feedback context menu could not be displayed anymore.
  • Fixed RenderTexture could not be used anymore in VFXGraph.
  • We could not change the selected gizmo for nodes with multiple gizmos (for instance: Set Position Sequential Line).
  • VFX Graph: Fixed gizmo overlay's drop down was cut at the bottom.
  • Unexpected JSON error while using ShaderGraph.
  • ShaderGraph keyword are now correctly supported in VFX Graph Output.
  • Fixed space conversion error when copy-pasting a system.
  • Trigger over distance now takes into account change in position (not just velocity).
  • Visual Effects back in Scene FX window.
  • Fixed strip output could not be created anymore.
  • Indeterminate state object fields were hidden instead of greyed out.
  • Fixed copy/paste a parameter node was also duplicating the parameter itself.
  • Fixed editor freeze when selecting all properties/custom attributes from the blackboard
  • Custom HLSL used in ShaderGraph Output
  • Sample of Camera Buffer isn't available in compute passes
  • Remove warning from VFX init for strips (GetParticleIndex)
  • Fixed unexpected warning message in the console
  • Fixed node search window could not be opened through the context menu

[17.0.0] - 2023-09-26

This version is compatible with Unity 2023.3.0a8.

Fixed

  • Fixed an issue where the "materials" and "sharedMaterials" properties returned all materials instead of returning only the active materials.
  • Fixed an issue where an event at frame zero in Timeline were not handled correctly.
  • Fixed an issue with the wrong size used for updates in strips with immortal particles.
  • Fixed Six-way Shader Graph sub target when using more than one SRP in a project.
  • Unexpected generated shader with invalid ShaderGraph.
  • Keep the built-in templates category always visible when there's no user defined category.
  • Template items could have uneven width when the left panel is too small.
  • The template item hit box was slightly bigger than its visual representation, now it perfectly match.
  • The right panel (details panel) could be resize to as small as zero width, leading to messy layout. Now it has a minimum width of 200px (like the left panel).
  • Fixed a performance issue with parameters gizmos.
  • Fixed missing gizmo for Position exposed property
  • Fixed error log raised by VFX analytics while building a project.
  • Fixed unexpected behavior while switching to AfterPostProcess with ShaderGraph.
  • Fixed gizmo overlay's drop down was cut at the bottom

[16.0.3] - 2023-07-04

This version is compatible with Unity 2023.3.0a1.

Fixed

  • Initialize VFX material indices to make all materials valid if used on Awake
  • Fix HDRP Decal Output when system is in world space
  • Fixed nested curly braces not supported in custom hlsl code
  • Fix VFX camera command culling failling when all effects are out of frustum

[16.0.2] - 2023-06-28

This version is compatible with Unity 2023.2.0a22.

Fixed

  • Fixed a loss of Material Settings when switching between two SRP.
  • Fixed error when trying to open a VFX asset without using an SRP. Note that this does not make VFX Graph supported on BiRP.
  • Fixed a case where more than one No Asset window could be opened.
  • Fixed the unexpected listing of a Scene object in the object picker from VFX Graph.
  • Fixed immortal particles so they work properly when instancing is enabled.
  • Fixed an exception while removing a clip event in the Timeline Inspector window.
  • Fixed flickering and glitches when using Volumetric Fog Output on Metal devices.
  • Removed lock capabilities while editing material stored in VisualEffectAsset.
  • Fixes ray tracing shader passes when using Shader Graph and Ray Tracing
  • Fix crash when changing to custom batch capacity in computers with large GPU memory
  • Prevent unexpected border highlight after clicking on VFX toolbar button
  • Fixed several small issues related to the new VFX Template window
  • Crash when converting to subgraph block
  • Exception while convert to subgraph with Range of Parameter
  • Subgraph creation doesn't keep activation slots link
  • Crash while sampling combined or deleted mesh with SampleMesh

[16.0.1] - 2023-05-23

This version is compatible with Unity 2023.2.0a17.

Changed

  • Optimized VFX.Update per component overhead.
  • Enabled VFX systems receiving GPU events to now enter sleep state.

Fixed

  • Fixed the broken documentation link for VFX Graph nodes (when documentation is available).
  • Fixed Motion Vector so it is now correct when transform isn't changed every frame.
  • Improved error feedback in case of missing reference in custom spawner.
  • Removed Loop And Delay block listing in favor of Spawn Context Settings (which can be accessed through the Inspector).
  • Fixed shader errors when building with sphere or cube outputs.
  • Fixed shader graph with VFX compatibility were not reimported if imported before VFX package is installed.
  • Fixed a crash when logging an error messages for unexpected buffers.
  • Fixed Opacity Channel "Metallic Map Blue" for VFX URP Decals.
  • Fixed an unexpected asset database error while importing VFX and ShaderGraph dependency.
  • Fixed the wrong evaluation of time in VFX Control Track while using Playables API.
  • Enabled the lighting debug to provide the ambient occlusion contribution on Unlit.
  • Enabled integrating the debug view for VertexDensity and QuadOverdraw.
  • Fixed data serialization that could lead to corrupted state.
  • Fixed a memory leak in the Unity Editor with VFX Graph objects.
  • Fix OutputUpdate warnings about spaces after end of line
  • Removed an error message when a point cache asset is missing, and replaced it with error feedback.
  • Fixed flickering with Volumetric Fog Output.
  • Fix strips tangents and buffer type with Shader Graph
  • Fix potential infinite loop when opening VFX Graph due to space issue

[16.0.0] - 2023-03-22

This version is compatible with Unity 2023.2.0a9.

Changed

  • Reduced the import cost of VFX Graph objects, especially when importing many objects at once.

Fixed

  • Added extra memory to allow external threads to steal VFX update jobs.
  • Fixed the range not being applied in the UI when setting up a value out of the allowed range.
  • Fixed minor issues with Cube and Sphere particle outputs.
  • Fixed a crash when loading a subscene with VFX in DOTS.
  • Enabled correct generation of the interpolator modifiers for packed structure in HDRP Shader Graph.
  • Enabled minimizing the generated interpolator count with VFX Shader Graph to improve its performance and avoid reaching the limit.
  • Fixed mesh LOD flickering when using TAA.
  • Fixed mismatching LOD between eyes in multi-pass VR.
  • Restored missing tooltips.
  • Re-enabled Volumetric Test in XR.
  • Fixed the Dispose() method of MeshToSDFBaker leading to memory leaks
  • Fixed an unexpected motion vector when adding precompute velocity that was enabled in Shader Graph.
  • Fixed unexpected per frame garbage while using Timeline.
  • Fixed a crash when removing VFXRenderer from a disabled GameObject.
  • Enabled the exposure weight slider to be hidden when a shadergraph was assigned to an output context.
  • Fixed an error in the console when clicking on the [+] button in the blackboard in the "No Asset" window.
  • Fixed errors in the console when undoing changes from gizmo in some specific conditions.
  • Fixed panning and zooming a VFX Graph was synchronized between all opened tabs. Also when multiple VFX Graph tabs are opened they are now properly restored after Unity is restarted.
  • Enabled the option to filter out DXR and META passes from SG generated shaders.
  • Forced positive color values in the graph UI.
  • Fixed incorrect MotionVectors when using multiple camera or multi pass stereo.
  • Fixed incorrect MotionVectors in XR with Stereo Instancing.
  • Enabled taking user's preference for the Search Window mode into account for object fields in VFX Graph (classic / advanced).
  • Enabled hiding Sorting mode and Revert sorting when the blend mode is set to Opaque.
  • Enabled hiding the log message asking to check the asset for version control in an empty VFX window, when resetting Editor Layout.
  • Enabled keeping the bottom margin on blocks when collapsed.

[15.0.3] - 2022-12-02

This version is compatible with Unity 2023.2.0a1.

Fixed

  • Fixed wrong particle count if read before first readback.
  • Fixed subgraph edition causing error An infinite import loop has been detected. while saving.
  • Enabled renamed blackboard categories that have been duplicated to stay on screen.
  • Removed blackboard category with only spaces in the name.
  • Fixed the VFX compute shader so it now compiles when the name of a custom attribute contains a space.
  • Fixed a rare issue with VFXCullResults.
  • Fixed the play / pause button in the VFX Graph control panel so it now switches the icon depending on the current state.
  • Removed exception when more than 5 flow inputs are exposed in subgraph.
  • Fixed an issue with the out of range exception on GPU when multiple spawn context are plugged to the same initialize system.
  • Prevented overflow on baked curve and gradient.
  • Enabled easier usage of the toggle Support VFX Graph instead to avoid confusing creation of VFX Target.
  • Fixed a crash when drag & dropping a VFX on another VFX with a circular dependency.

[15.0.2] - 2022-11-04

This version is compatible with Unity 2023.1.0a23.

Changed

  • Reduced the time taken by VFXGraph.CheckCompilationVersion that would previously potentially query all assets on every domain reload.

Fixed

  • Fixed position where VFX are created when VFX asset is dragged to Scene View.
  • Fixed an issue where the output mesh with default shader was incorrectly sorted before the HDRP fog by Replacing default mesh output shader to be SRP compatible.
  • Fixed an unexpected compilation failure with URP Lit Output.
  • Fixed an issue to avoid unnessary allocations in the SDF Baker by using Mesh Buffer API.
  • Fixed an issue that the VFX Graph documentation link was always pointing to the latest LTS version instead of current package version.
  • Fixed an issue that read alive from source attribute was always returning true.
  • Fixed single pass stereo rendering issue with SG integration due to uncorrectly setup instanceID.
  • Fixed an issue that VisualEffect spawned behind the camera were always updated until visible and culled.
  • Fixed Bounds helper compilation error.
  • Forbid drag and drop of material from project browser to VFX component in scene.
  • Fixed compilation time increase due to DXR passes.
  • Fixed unexpected unrecognized identifier 'GraphValues' while using SG.
  • Fixed an issue that values modified in spawner or init context automatically trigger a reinit of the attached VFX component.
  • Fixed compilation error when using sorting in World space.
  • Fixed an issue that vertex Color was black while using new shader graph integration on planar primitive output.
  • Enabled specifying the maximum point count in Attribute from Map blocks.
  • Fixed exceptions for SystemNames when leaving play mode if a new system had been added without saving.
  • Added a Visual Effect Graph to a scene that did not take the default parent into account.
  • Improved dragging and dropping of blocks when you want to change their order or move them to another context.
  • Re-enabled multithreaded VFX Update on console platforms.
  • Fixed build errors with VFX-DXR.
  • Fixed the Preserve Specular Lighting mode on non-Shader Graph lit outputs.
  • Updated non-deterministic test in VFX_HDRP: InstancingBatch.
  • Fixed issues with light probes and instancing.
  • Fixed compilation errors with large graphs.
  • Fixed unpredictable behavior in spawners using instancing with more than one instance.
  • Fixed an exception while using Unlit ShaderGraph with VFX.
  • Fixed internal issue with Editor test and inspector rendering.
  • Improved shader input properties synchronization with VFX Graph output context when the shader is deleted or set to None.
  • Fixed some VFX Graphs that were not compiled until the asset was opened.
  • Fixed VFX Graph so that when a ShaderGraph exposed property is renamed, and the shader graph is saved, the corresponding VFXGraph output context property is now renamed properly.
  • Fixed undo so it now works with shader property in the Mesh Output context.
  • Fixed ShaderGraph so that changes are now saved in the Mesh Output shader property when saving.
  • Updated non-deterministic InstancingBatch test in VFX_URP.
  • Removed unexpected GC.Alloc while accessing to state.vfxEventAttribute in VFXSpawnerCallbacks.
  • Fixed the Property Binder so it now takes the space property into account.

[15.0.1] - 2022-08-04

This version is compatible with Unity 2023.1.0a19.

Changed

  • Reduced time taken by code generation when a VFX asset is imported.

Fixed

  • Fixed an issue when motion vector is applied on line using targetOffset, the VFXLoadParameter was missing.
  • Fixed NRE when the Vector2 is configured as a range, it was preventing Decal output context creation.
  • Fixed and unexpected lossy scale evaluation issue on GPU verses CPU where it's correct.
  • Fixed an issue where Position ArcSphere was failing with BlendDirection.
  • Fixed an isse where the mirrored curve presets to match Shuriken curve editor was missing.
  • Fixed an issue were Alpha Clipping have unexpected behavior in editor when used in MaterialOverride with SG integration, .
  • Error thrown when entering a subgraph that is already opened.
  • Unexpected memory allocation in inspector preview when interacting with mouse while in pause.
  • Make collision with SDF more robust to bad inputs.
  • Fixed an issue where VFX shadows were rendering when VFX was disabled in Scene View visibility menu.

[15.0.0] - 2022-06-13

This version is compatible with Unity 2023.1.0a6.

Changed

  • Sticky notes are no longer lost when you convert to block subgraph.
  • Made the input property label colors consistent.

Fixed

  • Fixed unexpected assert when capacity is really high.
  • Fixed delayed property changes so they apply when you save.
  • Fixed resetting of needsComputeBounds.
  • Fixed so that output order changes in the inspector take effect even if the asset is not opened in VFX Graph editor.
  • Fixed the timeline behavior when wrapmode is set to loop in director.
  • Unexpected lossy scale evaluation on GPU.
  • Fixed an issue with Motion Vector target offset with Line Output.
  • Fixed an issue that caused an unexpected compilation failure with URP Lit Output.
  • Fixed an unexpected memory allocation in inspector preview when interacting with mouse while in pause.
  • Stop rendering VFX shadows when VFX are disabled in Scene View visibility menu.
  • Updated non-deterministic test: InstancingBatch.
  • Fixed robustness issues with Collision with SDF.
  • Exceptions about SystemNames were raised when leaving play mode if a new system had been added without saving.
  • Fixed crash when loading a subscene with VFX in DOTS
  • Added a Visual Effect Graph to the scene did not take the default parent into account.

[14.0.3] - 2021-05-09

Added

  • New Timeline Integration which supports scrubbing.
  • Samples project github link button in package manager.

Changed

  • Fixed the OutputParticle context inspector content so it doesn't shift vertically when you resize the inspector panel.
  • Fixed so that the context name isn't lost when you convert to a different type.
  • Added a missing range slider for the blend property to the custom attribute blend block.
  • Fixed so the space property is carried over when copying/pasting a VFX property.

Fixed

  • Fixed possible NaNs in Vortex Subgraph node.
  • Improved node position when you create a node by dragging an edge.
  • Fixed an exception when setting when changing the space of a shape to world.
  • Displayed context labels in the inspector with all outputs.
  • Made the shader graph exposed properties order consistent with the shader graph blackboard in the Output Particle blocks.
  • Fixed Picking and Selection passes.
  • Reduced GC.Allocs in the SceneViewGUICallback.
  • HDRP Decals are not in experimental.
  • Fixed Motion vectors in XR.
  • Fixed Undo/Redo with Prefabs.
  • Fixed node input type so it doesn't change when you insert a new node on an edge.
  • Fixed so that when you duplicate Event Array elements, it creates linked instances of the elements.
  • Fixed the mixing of Vector4 & Color with SampleGraphicsBuffer within the same graph.
  • Fixed material inspector so it displays in outputs with shader graph.
  • Fixed a crash in DX12 that potentially affected other platforms when the GPU events systems had an incorrect order.
  • The VFX Graph gizmo can't be manipulated.
  • The VFX asset preview isn't animated by default anymore to save CPU usage.

[14.0.2] - 2021-02-04

Version Updated The version number for this package has increased due to a version update of a related graphics package.

[14.0.1] - 2021-12-07

Fixed

  • Creating a new VFX of the same name as an already opened VFX will reuse the existing window Case 1382841
  • Incorrect behavior of Tangent Space in ShaderGraph Case 1363279
  • ShaderGraph made with new VFX SG integration where not listed when searching for a shader graph output Case 1379523
  • Enable/disable state of VFX blocks and operators are preserved after copy/paste
  • Blackboard "Add" button for output could be hidden when the panel is too small (https://issuetracker.unity3d.com/product/unity/issues/guid/1389927/)
  • Forbid pasting a subgraph in the same subgraph Case 1364480
  • VFX Subgraph operator and block windows now have dedicated icons
  • Some operators were missing in node search window (gradient for instance)
  • Allows for attribute-less systems. Case 1341789
  • Editing the values in the graph did not impact the system in real-time after saving Case 1371089
  • Fixed null reference exception when opening another VFX and a debug mode is enabled Case 1347420
  • Sticky note title keeps the selected font sizewhen being edited
  • Collision with zero scale lead to undefined behavior Case 1381562
  • Fixed GPU event particle init after restarting VisualEffect Case 1378335
  • No more exception raised when selecting all nodes with CTRL+A and then deleting them
  • Particle Strip without lifetime do not die when Alive is set to false. Case 1376278
  • Resize custom operator (multiply, add...) to the minimum size when changing input types
  • Show opened VFX asset in inspector when clicking in a void area and unselect node when VFX graph loose focus
  • Disabled text inputs were unreadable Case 1387237
  • Folder named with a ".vfx" extension could lead to an error on macOS case 1385206

[14.0.0] - 2021-11-17

Fixed

  • Gradient field doesn't support HDR values Case 1381867
  • Allows for attribute-less systems. Case 1341789
  • Editing the values in the graph did not impact the system in real-time after saving Case 1371089
  • Fixed null reference exception when opening another VFX and a debug mode is enabled Case 1347420

[13.1.2] - 2021-11-05

Fixed

[13.1.1] - 2021-10-04

Added

  • Multiple VFX graphs can be opened at the same time

Changed

  • Search window now lists more nodes variants and they are organized by attribute first instead of operation

Fixed

  • Compilation error while using not exposed texture in ShaderGraph Case 1367167
  • Texture picker lists only textures with expected dimensions (2D, 3D, Cubemap)
  • Fix SDF Baker fail on PS4 & PS5 Case 1351595
  • Particles were rendered pink with some debug modes Case 1342276
  • Removed bool from the built-in list of blittable types for GraphicsBuffer Case 1351830
  • Extract position from a transform is wrong on GPU Case 1353533
  • Fix potentially invalid value for pixel dimensions in HDRPCameraBinder
  • Exposed Camera property fails to upgrade and is converted to a float type Case 1357685
  • Unexpected possible connection between GPUEvent and Spawn context Case 1362739
  • Fixed Collision with Depth when using a physical camera. Case 1344733
  • Fix bounds helper tool (automatic systems culling, world bounds computation, ...)

[13.1.0] - 2021-09-24

Fixed

  • Rename "Material Offset" to "Sorting Priority" in output render state settings Case 1365257

[13.0.0] - 2021-09-01

Added

  • New options to select how to sort particles in the Output Context.

Fixed

  • Prevent vector truncation error in HDRP Decal template
  • Fix potential infinite compilation when using subgraphs Case 1346576
  • Prevent out of sync serialization of VFX assets that could cause the asset to be dirtied without reason
  • Fix undetermitism in space with LocalToWorld and WorldToLocal operators Case 1355820
  • Unexpected compilation error while modifying ShaderGraph exposed properties Case 1361601
  • Compilation issue while using new SG integration and SampleTexture/SampleMesh Case 1359391
  • Added a missing paste option in the context menu for VFX contexts. Also the paste options is now disabled when uneffective
  • Prevent VFX Graph compilation each time a property's min/max value is changed
  • Prevent vfx re-compilation in some cases when a value has not changed
  • Eye dropper in the color fields kept updating after pressing the Esc key
  • Automatically offset contexts when a new node is inserted to avoid overlapping

[12.0.0] - 2021-01-11

Added

  • Added support for Texture2D Arrays in Flipbooks
  • Added new setting in "Preferences -> Visual Effects" to control the fallback behavior of camera buffers from MainCamera node when the main camera is not rendered.
  • Sample vertices of a transformed skinned mesh with Position (Skinned Mesh) and Sample Skinned Mesh operator.
  • Placement option (Vertex, Edge, Surface) in Sample Mesh & Skinned Mesh, allows triangle sampling.
  • Material Offset setting in inspector of the rendered outputs.
  • Restore "Exact Fixed Time Step" option on VisualEffectAsset.
  • Support 2D Renderer in URP for Unlit.
  • New tool to help set VFX Bounds
  • New tool : Signed Distance Field baker.
  • Provide explicit access to spawnCount in graph
  • Support of direct link event to initialize context (which support several event within the same frame)
  • Structured Graphics Buffer support as exposed type
  • Added HDRP Decal output context.
  • Motion vectors enabled for particle strips
  • Added Is Inside subgraph into VFX Graph additions package
  • The VFX editor automatically attach to the current selection if the selected gameobject uses the currently edited VFX asset
  • Two new buttons are available in the editor's tool bar. One will display a popup panel to handle attachement and one to lock/unlock the current attachement
  • Improved toolbar design: added icons, removed labels and grouped commands into dropdown menus

Changed

  • Allow remaking an existing link.
  • Sphere and Cube outputs are now experimental
  • Property Binder : Handle Remove Component removing linked hidden scriptable objectfields
  • Property Binder : Prevent multiple VFXPropertyBinder within the same game object
  • Transform integrated to VFXTypes : Circle, ArcCircle, Sphere, ArcSphere, Torus, ArcTorus, Cone, ArcCone

Fixed

  • VFXEventBinderBase throwing a null reference exception in runtime
  • Unexpected compilation warning in VFXMouseBinder Case 1313003
  • Prevent creation of subgraph containing only partial systems Case 1284053
  • Prevent pasting context within operator/block subgraph Case 1235269
  • VFXEventBinderBase throwing a null reference exception in runtime
  • Fix CameraFade for shadow maps Case 1294073
  • Modified Sign operator node output for float when input is 0.0f Case 1299922
  • An existing link can be remade.
  • Use alphabetical order in type list in blackboard "+" button Case 1304109
  • Consistently displays the Age Particles checkbox in Update context Case 1221557
  • Fix compute culling compilation in URP Case 1309174
  • pCache: Unexpected ditable field in Mesh Statistics, Save & Cancel pCache, error trying to access not readable texture Case 1122417
  • Handle correctly locked VisualEffectAsset with version control system Case 1261051
  • Artefact in VFXView using efficient debug mode in component target board Case 1243947
  • Sample Mesh Color when value is stored as float.
  • Compilation error due to direct access to GetWorldToObjectMatrix instead of VFXGetWorldToObjectMatrix Case 1308481
  • Prevent infinite compilation loop Case 1298466
  • Remove some useless compilation triggers (modifying not connected or disabled nodes for instance)
  • Tidy up of platform abstraction code for random number generation, requires a dependency on com.unity.render-pipelines.core for those abstractions.
  • Fixed shader compilation errors with textures in shader graph Case 1309219
  • Fixed issue with VFX using incorrect buffer type for strip data
  • Safe Normalization of Cross Products in Orient blocks Case 1272724
  • Property Binder : Undo after reset Case 1293794
  • Property Binder : Allow copy/past from a game object to another
  • Deleting a context node and a block while both are selected throws a null ref exception. Case 315578
  • Target GameObject attach button does not allow attaching a valid VFX if the last selection was invalid. Case 1312178
  • Deleting flow edge between Init and Update throw an invalid opeation exception Case 1315593
  • Regression with some settings not always triggering a recompilation Case 1322844
  • Having more than five GPU Event output leads to "unexpected token 'if" at compilation Case 1323434
  • Deleted properties still show up in the inspector Case 1320952
  • Exception in VFXFilterWindow if search field is empty Case 1235269
  • Fixed null reference exception when exposing Camera type in VFX graph Case 1315582
  • Fixed VFX with output mesh being always reimported Case 1309753
  • Modified state in the VFX tab has now a correct state
  • Motion Vector map sampling for flipbooks were not using correct mips
  • Remove unexpected expression in spawn context evaluation Case 1318412
  • Fix unexpected Spawn context execution ordering
  • Fix incorrect buffer type for strips
  • Enabled an optimization for motion vectors, storing projected positions for vertices instead of the transform matrix
  • In the Gradient editor undo will now properly refresh the gradient preview (color swatches)
  • Eye dropper in the color fields kept updating after pressing the Esc key
  • Sticky notes can now be deleted through contextual manual menu
  • Blackboard fields can now be duplicated either with a shortcut (Ctrl+D) or with a contextual menu option
  • Properties labels do not overlap anymore
  • VFX Graph operators keep the same width when expanded or collpased so that the button does not change position
  • Fix Soft Particle depth computation when using an orthographic camera Case 1309961
  • When adding a new node/operator in the graph editor and using the search field, the search results are sorted in a smarter way
  • Unexpected operator and block removal during migration Case 1344645
  • Inspector group headers now have a better indentation and alignment
  • Zoom and warning icons were blurry in the "Play Controls" and "Visual Effect Model" scene overlays
  • Random crash using subgraph Case 1345426
  • Fixed Collision with Depth Buffer when using Orthographic camera Case 1309958
  • Fix culling of point output Case 1225764
  • Compilation issue when normal is used in shadergraph for opacity with unlit output
  • Fix Exception on trying to invert a degenerate TRS matrix Case 1307068
  • Fix IsFrontFace shader graph node for VFX.
  • Fix crash when loading SDF Baker settings holding a mesh prefab Case 1343898
  • Exception using gizmo on exposed properties Case 1340818
  • GPU hang on some initialize dispatch during dichotomy (platform specific)
  • Compilation error undeclared identifier 'Infinity' Case 1328592
  • Exposed Parameter placement can be moved after sanitize
  • Fix rendering artifacts on some mobile devices Case 1149057
  • Fix compilation failure on OpenGLES Case 1348666
  • Don't open an empty VFX Graph Editor when assigning a VFX Asset to a Visual Effect GameObject from the inspector Case 1347399
  • Visual Effect inspector input fields don't lose focus anymore while typing (Random seed)
  • Subgraph output properties tooltips were not easily editable when multiline

[11.0.0] - 2020-10-21

Added

  • Added new setting to output nodes to exclude from TAA
  • New Sample Point cache & Sample Attribute map operators

Changed

  • Changed the "Edit" button so it becomes "New" when no asset is set on a Visual Effect component, in order to save a new visual effect graph asset.

Fixed

[10.2.0] - 2020-10-19

Added

  • Warning using Depth Collision on unsupported scriptable render pipeline.
  • Warning in renderer inspector using Light Probe Proxy Volume when this feature isn't available.
  • New operator : Sample Signed distance field
  • New Position on Signed Distance Field block
  • Added command to delete unuser parameters.
  • Harmonized position, direction and velocity composition modes for position (shape, sequential, depth) and Velocity from Direction & Speed blocks
  • New particle strip attribute in Initialize: spawnIndexInStrip
  • Added Get Strip Index subgraph utility operator in Additional Samples
  • Added Encompass (Point) subgraph utility operator in Additional Samples

Fixed

  • "Create new VisualEffect Graph" creates a graph from the default template Case 1279999
  • Fix Case 1268977
  • Fix Case 1114281
  • Forbid creation of context in VisualEffectSubgraphBlock through edge dropping. No context should be allowed.
  • Fix Case 1199540
  • Fix Case 1219072
  • Fix Case 1211372
  • Fix Case 1262961
  • Fix Case 1268354
  • Fix VFX Graph window invalidating existing Undo.undoRedoPerformed delegates.
  • Fix for VisualEffect prefab override window Case 1242693
  • Fix Case 1281861
  • Unexpected exception while installing samples inside an URP project Case 1280065
  • Fix edited operator being collapsed Case 1270517
  • Filters out renderer priority on SRP which doesn't support this feature.
  • Fallback to builtIn rendering layer if srpAsset.renderingLayerMaskNames returns null.
  • Fix missing prepass in URP Case 1169487
  • Fix SubPixelAA block while rendering directly in backbuffer.
  • Property Binder : Incorrect Destroy called from edit mode. Case 1274790
  • Property Binder : Unexpected null reference exception while using terrain binder. Case 1247230
  • Property Binder : HierarchyRoot null reference exception while using Hierarchy to Attribute Map. Case 1274788
  • Property Binder : Properties window isn't always up to date. Case 1248711
  • Property Binder : Avoid Warning while building on Mobile "Presence of such handlers might impact performance on handheld devices." when building for Android" Case 1279471
  • Fixed case 1283315
  • Addressing for mirror and clamp modes in sequential operators and blocks
  • Incorrect volume spawning for Sphere & Circle with thickness absolute
  • Fix View Space Position is VFX Shadergraph Case 1285603
  • Fix Case 1268354
  • Fixed rare bug causing the vfx compilation to do nothing silently.
  • Fixed vfx compilation when a diffusion profile property is added to a vfx shadergraph
  • SpawnOverDistance spawner block now behaves correctly
  • Quad strip outputs take into account orientation block
  • Fixed Random Vector subgraph utility operator in Additional Samples
  • Fixed Set Strip Progress Attribute utility block in Additional Samples
  • Fix Case 1255182
  • Remove temporarily "Exact Fixed Time Step" option on VisualEffectAsset to avoid unexpected behavior
  • Disable implicit space transformations in sublock graphs as they led to unexpected behaviors

[10.1.0] - 2020-10-12

Added

  • Compare operator can take int and uint as inputs
  • New operator : Sample Signed distance field
  • New WorldToViewportPoint operator
  • New ViewportToWorldPoint operator
  • Added Output Event Handler API
  • Added Output Event Handler Samples
  • Added ExposedProperty custom Property Drawer
  • Error display within the graph.

Fixed

  • Mesh Sampling incorrect with some GPU (use ByteAddressBuffer instead of Buffer)
  • Fix for node window staying when clicking elsewhere
  • Make VisualEffect created from the GameObject menu have unique names Case 1262989
  • Missing System Seed in new dynamic built-in operator.
  • Prefab highlight missing for initial event name toggle Case 1263012
  • Correctly frame the whole graph, when opening the Visual Effect Editor
  • Optimize display of inspector when there is a lot of exposed VFX properties.
  • fixes the user created vfx default resources that were ignored unless loaded
  • fix crash when creating a loop in subgraph operators Case 1251523
  • fix issue with multiselection and objectfields Case 1250378
  • Normals with non uniform scales are correctly computed Case 1246989
  • Fix exposed Texture2DArray and Cubemap types from shader graph not being taken into account in Output Mesh Case 1265221
  • Allow world position usage in shaderGraph plugged into an alpha/opacity output Case 1259511
  • GPU Evaluation of Construct Matrix
  • Random Per-Component on Set Attribute in Spawn Context Case 1279294
  • Fix corrupted UI in nodes due to corrupted point cache files Case 1232867
  • Fix InvalidCastException when using byte properties in point cache files Case 1276623
  • Fix https://issuetracker.unity3d.com/issues/ux-cant-drag-a-noodle-out-of-trigger-blocks
  • Fix Case 1114281
  • Fix shadows not being rendered to some cascades with directional lights Case 1229972
  • Fix VFX Graph window invalidating existing Undo.undoRedoPerformed delegates.
  • Fix shadergraph changes not reflected in VisualEffectGraph Case 1278469

[10.0.0] - 2019-06-10

Added

  • Tooltips for Attributes
  • Custom Inspector for Spawn context, delay settings are more user friendly.
  • Quick Expose Property : Holding Alt + Release Click in an Empty space while making property edges creates a new exposed property of corresponding type with current slot value.
  • Octagon & Triangle support for planar distortion output
  • Custom Z axis option for strip output
  • Custom Inspector for Update context, display update position/rotation instead of integration
  • Tooltips to blocks, nodes, contexts, and various menus and options
  • VFX asset compilation is done at import instead of when the asset is saved.
  • New operators: Exp, Log and LoadTexture
  • Duplicate with edges.
  • Right click on edge to create a interstitial node.
  • New quad distortion output for particle strips
  • New attribute for strips: particleCountInStrip
  • New options for quad strips texture mapping: swap UV and custom mapping
  • Naming for particles system and spawn context
  • Noise evaluation now performed on CPU when possible
  • Range and Min attributes support on int and uint parameters
  • New Construct Matrix from Vector4 operator
  • Allow filtering enums in VFXModels' VFXSettings.
  • Sample vertices of a mesh with the Position (Mesh) block and the Sample Mesh operator
  • New built-in operator providing new times access
  • More efficient update modes inspector
  • Ability to read attribute in spawn context through graph
  • Added save button to save only the current visual effect graph.
  • Added Degrees / Radians conversion subgraphs in samples
  • uint parameter can be seen as an enum.
  • New TransformVector4 operator
  • New GetTextureDimensions operator
  • Output Event context for scripting API event retrieval.
  • per-particle GPU Frustum culling
  • Compute culling of particle which have their alive attribute set to false in output
  • Mesh and lit mesh outputs can now have up to 4 differents meshes that can be set per Particle (Experimental)
  • Screen space per particle LOD on mesh and lit mesh outputs (Experimental)

Fixed

  • Moved VFX Event Tester Window visibility to Component Play Controls SceneView Window
  • Universal Render Pipeline : Fog integration for Exponential mode Case 1177594
  • Correct VFXSettings display in Shader Graph compatible outputs
  • No more NullReference on sub-outputs after domain reload
  • Fix typo in strip tangent computation
  • Infinite recompilation using subgraph Case 1186191
  • Modifying a shader used by an output mesh context now automatically updates the currently edited VFX
  • Possible loss of shadergraph reference in unlit output
  • ui : toolbar item wrap instead of overlapping.
  • Selection Pass for Universal and High Definition Render Pipeline
  • Copy/Paste not deserializing correctly for Particle Strip data
  • WorldPosition, AbsoluteWorldPosition & ScreenPos in shadergraph integration
  • Optimize VFXAssetEditor when externalize is activated
  • TransformVector|Position|Direction & DistanceToSphere|Plane|Line have now spaceable outputs
  • Filter out motion vector output for lower resolution & after post-process render passes Case 1192932
  • Sort compute on metal failing with BitonicSort128 Case 1126095
  • Fix alpha clipping with shader graph
  • Fix output settings correctly filtered dependeing on shader graph use or not
  • Fix some cases were normal/tangent were not passes as interpolants with shader graph
  • Make normals/tangents work in unlit output with shader graph
  • Fix shader interpolants with shader graph and particle strips
  • SpawnIndex attribute is now working correctly in Initialize context
  • Remove useless VFXLibrary clears that caused pop-up menu to take long opening times
  • Make sure the subgraph is added to the graph when we set the setting. Fix exception on Convert To Subgraph.
  • Subgraph operators appear on drag edge on graph.
  • Sample Scene Color & Scene Depth from Shader Graph Integration using High Definition and Universal Render Pipeline
  • Removed Unnecessary reference to HDRP Runtime Assembly in VFX Runtime Assembly
  • Allow alpha clipping of motion vector for transparent outputs Case 1192930
  • subgraph block into subgraph context no longer forget parameter values.
  • Fix exception when compiling an asset with a turbulence block in absolute mode
  • Fixed GetCustomAttribute that was locked to Current
  • Shader compilation now works when using view direction in shader graph
  • Fix for destroying selected component corrupt "Play Controls" window
  • Depth Position and Collision blocks now work correctly in local space systems
  • Filter out Direction type on inconsistent operator Case 1201681
  • Exclude MouseEvent, RigidBodyCollision, TriggerEvent & Sphere binders when physics modules isn't available
  • Visual Effect Activation Track : Handle empty string in ExposedProperty
  • in some cases AABox position gizmo would not move when dragged.
  • Inspector doesn't trigger any exception if VisualEffectAsset comes from an Asset Bundle Case 1203616
  • OnStop Event to the start of a Spawn Context makes it also trigger when OnPlay is sent Case 1198339
  • Remove unexpected public API : UnityEditor.VFX.VFXSeedMode & IncrementStripIndexOnStart
  • Fix yamato error : check vfx manager on domain reload instead of vfx import.
  • Filter out unrelevant events from event desc while compiling
  • Missing Packing.hlsl include while using an unlit shadergraph.
  • Fix for nesting of VFXSubgraphContexts.
  • Runtime compilation now compiles correctly when constant folding several texture ports that reference the same texture Case 1193602
  • Fix compilation error in runtime mode when Speed Range is 0 in Attribute By Speed block Case 1118665
  • NullReferenceException while assigning a null pCache Case 1222491
  • Add message in inspector for unreachable properties due to VisualEffectAsset stored in AssetBundle Case 1193602
  • pCache importer and exporter tool was keeping a lock on texture or pCache files Case 1185677
  • Convert inline to exposed property / Quick expose property sets correct default value in parent
  • Age particles checkbox was incorrectly hidden Case 1221557
  • Fix various bugs in Position (Cone) block [Case 1111053] (https://issuetracker.unity3d.com/product/unity/issues/guid/1111053/)
  • Handle correctly direction, position & vector types in AppendVector operator Case 1111867
  • Fix space issues with blocks and operators taking a camera as input
  • Generated shaderName are now consistent with displayed system names
  • Remove some shader warnings
  • Fixed Sample Flipbook Texture File Names
  • Don't lose SRP output specific data when SRP package is not present
  • Fix visual effect graph when a subgraph or shader graph dependency changes
  • Support of flag settings in model inspector
  • height of initial event name.
  • fix colorfield height.
  • fix for capacity change for locked asset.
  • fix null value not beeing assignable to slot.
  • Prevent capacity from being 0 Case 1233044
  • Fix for dragged parameters order when there are categories
  • Avoid NullReferenceException in Previous Position Binder" component. Case 1242351
  • Don't show the blocks window when context cant have blocks
  • Prevent from creating a context in VisualEffectSugraphOperator by draggingfrom an output slot.
  • Avoid NullReferenceException when VisualEffectAsset is null if VFXPropertyBinder Case 1219061
  • Missing Reset function in VFXPropertyBinder Case 1219063
  • Fix issue with strips outputs that could cause too many vertices to be renderered
  • SpawnIndex attribute returns correct value in update and outputs contexts
  • Disable Reset option in context menu for all VFXObject Case 1251519 & Case 1251533
  • Avoid other NullReferenceException using property binders
  • Fix culture issues when generating attributes defines in shaders Case 1222819
  • Move the VFXPropertyBinder from Update to LateUpdate Case 1254340
  • Properties in blackboard are now exposed by default
  • Dissociated Colors for bool, uint and int
  • De-nicified attribute name (conserve case) in Set Custom Attribute title
  • Changed the default "No Asset" message when opening the visual effect graph window
  • Subgraphs are not in hardcoded categories anymore : updated default subgraph templates + Samples to add meaningful categories.
  • Fix creation of StringPropertyRM
  • Enum fields having headers show the header in the inspector as well.
  • Handle correctly disabled alphaTreshold material slot in shaderGraph.

[7.1.1] - 2019-09-05

Added

  • Moved High Definition templates and includes to com.unity.render-pipelines.high-definition package
  • Navigation commands for subgraph.
  • Allow choosing the place to save vfx subgraph.
  • Particle strips for trails and ribbons. (Experimental)
  • Shadergraph integration into vfx. (Experimental)

Fixed

[7.0.1] - 2019-07-25

Added

  • Add Position depth operator along with TransformVector4 and LoadTexture2D expressions.

Fixed

  • Inherit attribute block appears three times Case 1166905
  • Unexpected exception : Trying to modify space on a not spaceable slot error when adding collision or conform blocks Case 1163442

[7.0.0] - 2019-07-17

Added

  • Make multiselection work in a way that do not assume that the same parameter will have the same index in the property sheet.
  • auto recompile when changing shaderpath
  • auto recompile new vfx
  • better detection of default shader path
  • Bitfield control.
  • Initial Event Name inspector for visual effect asset and component
  • Subgraphs
  • Move HDRP outputs to HDRP package + expose HDRP queue selection
  • Add exposure weight control for HDRP outputs
  • Shader macros for XR single-pass instancing
  • XR single-pass instancing support for indirect draws
  • Inverse trigonometric operators (atan, atan2, asin, acos)
  • Replaced Orient : Fixed rotation with new option Orient : Advanced
  • Loop & Delay integrated to the spawn system
  • Motion Vector support for PlanarPrimitive & Mesh outputs

Fixed

  • Handle a possible exception (ReflectionTypeLoadException) while using VFXParameterBinderEditor
  • Renamed Parameter Binders to Property Binders. (This will cause breaking serialization for these PropertyBinders : VFXAudioSpectrumBinder, VFXInputMouseBinder, VFXInputMouseBinder, VFXInputTouchBinder, VFXInputTouchBinder, VFXRaycastBinder, VFXTerrainBinder, VFXUIDropdownBinder, VFXUISliderBinder, VFXUIToggleBinder)
  • Renamed Namespace UnityEngine.Experimental.VFX.Utility to UnityEngine.VFX.Utility
  • Fix normal bending factor computation for primitive outputs
  • Automatic template path detection based on SRP in now working correctly

[6.7.0-preview] - 2019-05-16

Added

  • Distortion Outputs (Quad / Mesh)
  • Color mapping mode for unlit outputs (Textured/Gradient Mapped)
  • Add Triangle and Octagon primitives for particle outputs
  • Set Attribute is now spaceable on a specific set of attributes (position, velocity, axis...)
  • Trigger : GPUEvent Rate (Over time or Distance)

Fixed

  • Fix shader compilation error with debug views
  • Improve AA line rendering
  • Fix screen space size block
  • Crash chaining two spawners each other Case 1135299
  • Inspector : Exposed parameters disregard the initial value Case 1126471
  • Asset name now displayed in compile errors and output context shaders
  • Fix for linking spawner to spawner while first spawner is linked to initialize + test
  • Fix space of spaceable slot not copy pasted + test
  • Position (Circle) does not take the Center Z value into account Case 1146850
  • Add Exposure Weight for emissive in lit outputs

[6.6.0-preview] - 2019-04-01

Added

  • Addressing mode for Sequential blocks
  • Invert transform available on GPU
  • Add automatic depth buffer reference for main camera (for position and collision blocks)
  • Total Time for PreWarm in Visual Effect Asset inspector
  • Support for unlit output with LWRP
  • Add Terrain Parameter Binder + Terrain Type
  • Add UI Parameter Binders : Slider, Toggle
  • Add Input Parameter Binders : Axis, Button, Key, Mouse, Touch
  • Add Other Parameter Binders : Previous Position, Hierarchy Attribute Map, Multi-Position, Enabled

Fixed

  • Undo Redo while changing space
  • Type declaration was unmodifiable due to exception during space intialization
  • Fix unexpected issue when plugging per particle data into hash of per component fixed random
  • Missing asset reimport when exception has been thrown during graph compilation
  • Fix exception when using a Oriented Box Volume node Case 1110419
  • Add missing blend value slot in Inherit Source Attribute blocks Case 1120568
  • Visual Effect Inspector Cosmetic Improvements
  • Missing graph invalidation in VFXGraph.OnEnable, was causing trouble with value invalidation until next recompilation
  • Issue that remove the edge when dragging an edge from slot to the same slot.
  • Exception when undoing an edge deletion on a dynamic operator.
  • Exception regarding undo/redo when dragging a edge linked to a dynamic operator on another slot.
  • Exception while removing a sub-slot of a dynamic operator

[6.5.0-preview] - 2019-03-07

[6.4.0-preview] - 2019-02-21

[6.3.0-preview] - 2019-02-18

[6.2.0-preview] - 2019-02-15

Changed

  • Code refactor: all macros with ARGS have been swapped with macros with PARAM. This is because the ARGS macros were incorrectly named

Fixed

  • Better Handling of Null or Missing Parameter Binders (Editor + Runtime)
  • Fixes in VFX Raycast Binder
  • Fixes in VFX Parameter Binder Editor

[6.1.0-preview] - 2019-02-13

[6.0.0-preview] - 2019-02-23

Added

  • Add spawnTime & spawnCount operator
  • Add seed slot to constant random mode of Attribute from curve and map
  • Add customizable function in VariantProvider to replace the default cartesian product
  • Add Inverse Lerp node
  • Expose light probes parameters in VisualEffect inspector

Fixed

  • Some fixes in noise library
  • Some fixes in the Visual Effect inspector
  • Visual Effects menu is now in the right place
  • Remove some D3D11, metal and C# warnings
  • Fix in sequential line to include the end point
  • Fix a bug with attributes in Attribute from curve
  • Fix source attributes not being taken into account for attribute storage
  • Fix legacy render path shader compilation issues
  • Small fixes in Parameter Binder editor
  • Fix fog on decals
  • Saturate alpha component in outputs
  • Fixed scaleY in ConnectTarget
  • Incorrect toggle rectangle in VisualEffect inspector
  • Shader compilation with SimpleLit and debug display

[5.2.0-preview] - 2018-11-27

Added

  • Prewarm mechanism

Fixed

  • Handle data loss of overriden parameters better

Optimized

  • Improved iteration times by not compiling initial shader variant

[4.3.0-preview] - 2018-11-23

Initial release