325 lines
22 KiB
Plaintext
325 lines
22 KiB
Plaintext
Using pre-set license
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Built from 'trunk' branch; Version is '6000.0.11f1 (fa01dd6b76d5) revision 16384477'; Using compiler version '193933523'; Build Type 'Release'
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OS: 'Windows 10 (10.0.19045) 64bit ProfessionalWorkstation' Language: 'tr' Physical Memory: 130976 MB
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BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1
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COMMAND LINE ARGUMENTS:
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C:\Program Files\Unity\Hub\Editor\6000.0.11f1\Editor\Unity.exe
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-adb2
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-batchMode
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-noUpm
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-name
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AssetImportWorker7
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-projectPath
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C:/Users/DoctorX/Rasagar
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-logFile
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Logs/AssetImportWorker7.log
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-srvPort
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58950
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-job-worker-count
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31
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-background-job-worker-count
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8
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-asset-garbage-collectors
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1
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Successfully changed project path to: C:/Users/DoctorX/Rasagar
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C:/Users/DoctorX/Rasagar
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[UnityMemory] Configuration Parameters - Can be set up in boot.config
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"memorysetup-bucket-allocator-granularity=16"
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"memorysetup-bucket-allocator-bucket-count=8"
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"memorysetup-bucket-allocator-block-size=33554432"
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"memorysetup-bucket-allocator-block-count=8"
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"memorysetup-main-allocator-block-size=16777216"
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"memorysetup-thread-allocator-block-size=16777216"
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"memorysetup-gfx-main-allocator-block-size=16777216"
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"memorysetup-gfx-thread-allocator-block-size=16777216"
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"memorysetup-cache-allocator-block-size=4194304"
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"memorysetup-typetree-allocator-block-size=2097152"
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"memorysetup-profiler-bucket-allocator-granularity=16"
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"memorysetup-profiler-bucket-allocator-bucket-count=8"
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"memorysetup-profiler-bucket-allocator-block-size=33554432"
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"memorysetup-profiler-bucket-allocator-block-count=8"
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"memorysetup-profiler-allocator-block-size=16777216"
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"memorysetup-profiler-editor-allocator-block-size=1048576"
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"memorysetup-temp-allocator-size-main=16777216"
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"memorysetup-job-temp-allocator-block-size=2097152"
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"memorysetup-job-temp-allocator-block-size-background=1048576"
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"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
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"memorysetup-allocator-temp-initial-block-size-main=262144"
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"memorysetup-allocator-temp-initial-block-size-worker=262144"
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"memorysetup-temp-allocator-size-background-worker=32768"
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"memorysetup-temp-allocator-size-job-worker=262144"
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"memorysetup-temp-allocator-size-preload-manager=33554432"
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"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
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"memorysetup-temp-allocator-size-audio-worker=65536"
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"memorysetup-temp-allocator-size-cloud-worker=32768"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gfx=262144"
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Player connection [15748] Target information:
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Player connection [15748] * "[IP] 192.168.10.1 [Port] 0 [Flags] 2 [Guid] 2374753694 [EditorId] 2374753694 [Version] 1048832 [Id] WindowsEditor(7,DoctorX) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
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Player connection [15748] * "[IP] 192.168.56.1 [Port] 0 [Flags] 2 [Guid] 2374753694 [EditorId] 2374753694 [Version] 1048832 [Id] WindowsEditor(7,DoctorX) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
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Player connection [15748] * "[IP] 192.168.1.51 [Port] 0 [Flags] 2 [Guid] 2374753694 [EditorId] 2374753694 [Version] 1048832 [Id] WindowsEditor(7,DoctorX) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
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Player connection [15748] Host joined multi-casting on [225.0.0.222:54997]...
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Player connection [15748] Host joined alternative multi-casting on [225.0.0.222:34997]...
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JobSystem: Creating JobQueue using job-worker-count value 31
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Library Redirect Path: Library/
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[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
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Refreshing native plugins compatible for Editor in 7.45 ms, found 4 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Initialize engine version: 6000.0.11f1 (fa01dd6b76d5)
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[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.0.11f1/Editor/Data/Resources/UnitySubsystems
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[Subsystems] Discovering subsystems at path C:/Users/DoctorX/Rasagar/Assets
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GfxDevice: creating device client; kGfxThreadingModeNonThreaded
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Direct3D:
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Version: Direct3D 11.0 [level 11.1]
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Renderer: NVIDIA GeForce RTX 3060 (ID=0x2504)
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Vendor: NVIDIA
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VRAM: 12115 MB
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Driver: 32.0.15.6094
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Initialize mono
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Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.0.11f1/Editor/Data/Managed'
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Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.0.11f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
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Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.0.11f1/Editor/Data/MonoBleedingEdge/etc'
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Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56440
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Begin MonoManager ReloadAssembly
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Registering precompiled unity dll's ...
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Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.11f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
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Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.11f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll
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Registered in 0.013510 seconds.
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- Loaded All Assemblies, in 1.437 seconds
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Native extension for Android target not found
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CommandWithNoStdoutInvokationFailure: Unable to start ADB server. Please make sure the Android SDK is installed and is properly configured in the Editor. See the Console for more details.
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at UnityEditor.Android.Command.RunWithShellExecute (System.String command, System.String args, System.String workingdir, System.String errorMsg) [0x00060] in <771fa8e417764d81be59f28b80be2f7a>:0
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at UnityEditor.Android.ADB.StartServer () [0x00013] in <771fa8e417764d81be59f28b80be2f7a>:0
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at UnityEditor.Android.ADB.Run (System.String[] command, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) [0x0000b] in <771fa8e417764d81be59f28b80be2f7a>:0
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at UnityEditor.Android.AndroidDeploymentTargetsExtension.GetKnownTargets (UnityEditor.DeploymentTargets.IDeploymentTargetsMainThreadContext context, UnityEditor.ProgressHandler progressHandler) [0x002ae] in <771fa8e417764d81be59f28b80be2f7a>:0
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at UnityEditor.Android.TargetScanWorker.ScanSync () [0x00039] in <771fa8e417764d81be59f28b80be2f7a>:0
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at UnityEditor.Android.TargetExtension.OnUsbDevicesChanged (UnityEditor.Hardware.UsbDevice[] usbDevices) [0x00081] in <771fa8e417764d81be59f28b80be2f7a>:0
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at UnityEditor.Android.TargetExtension.OnLoad () [0x000a8] in <771fa8e417764d81be59f28b80be2f7a>:0
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at UnityEditor.Modules.ModuleManager.InitializePlatformSupportModules () [0x000ba] in <42462a90ef3445f4b98ded68963c9c4f>:0
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UnityEngine.DebugLogHandler:Internal_LogException_Injected(Exception, IntPtr)
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UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
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UnityEngine.DebugLogHandler:LogException(Exception, Object)
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UnityEngine.Logger:LogException(Exception, Object)
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UnityEngine.Debug:LogException(Exception)
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UnityEditor.Modules.ModuleManager:InitializePlatformSupportModules()
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Native extension for WindowsStandalone target not found
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Mono: successfully reloaded assembly
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- Finished resetting the current domain, in 7.959 seconds
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Domain Reload Profiling: 9386ms
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BeginReloadAssembly (458ms)
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ExecutionOrderSort (0ms)
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DisableScriptedObjects (0ms)
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|
BackupInstance (0ms)
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ReleaseScriptingObjects (0ms)
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CreateAndSetChildDomain (3ms)
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RebuildCommonClasses (143ms)
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RebuildNativeTypeToScriptingClass (31ms)
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initialDomainReloadingComplete (181ms)
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LoadAllAssembliesAndSetupDomain (611ms)
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LoadAssemblies (446ms)
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RebuildTransferFunctionScriptingTraits (0ms)
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AnalyzeDomain (595ms)
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TypeCache.Refresh (591ms)
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TypeCache.ScanAssembly (543ms)
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BuildScriptInfoCaches (0ms)
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ResolveRequiredComponents (2ms)
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FinalizeReload (7961ms)
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ReleaseScriptCaches (0ms)
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RebuildScriptCaches (0ms)
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SetupLoadedEditorAssemblies (7749ms)
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LogAssemblyErrors (0ms)
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InitializePlatformSupportModulesInManaged (6769ms)
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SetLoadedEditorAssemblies (10ms)
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BeforeProcessingInitializeOnLoad (19ms)
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ProcessInitializeOnLoadAttributes (374ms)
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ProcessInitializeOnLoadMethodAttributes (576ms)
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AfterProcessingInitializeOnLoad (0ms)
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EditorAssembliesLoaded (1ms)
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ExecutionOrderSort2 (0ms)
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AwakeInstancesAfterBackupRestoration (0ms)
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========================================================================
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Worker process is ready to serve import requests
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Import Worker Mode flag is 0x00
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Begin MonoManager ReloadAssembly
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- Loaded All Assemblies, in 4.122 seconds
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'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
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'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
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'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
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Refreshing native plugins compatible for Editor in 5.32 ms, found 4 plugins.
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Native extension for Android target not found
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Native extension for WindowsStandalone target not found
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Refreshing native plugins compatible for Editor in 7.38 ms, found 4 plugins.
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System.Exception: Error! Visual Scripting: couldn't find visual scripting package
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at Unity.VisualScripting.PackageVersionUtility.get_version () [0x00043] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\PackageVersionUtility.cs:31
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at Unity.VisualScripting.BoltCoreManifest.get_version () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugin\BoltCoreManifest.cs:11
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at Unity.VisualScripting.PluginManifest.get_currentVersion () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:33
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at Unity.VisualScripting.PluginManifest.get_versionMismatch () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:48
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at Unity.VisualScripting.PluginContainer.Initialize () [0x00525] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:208
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at Unity.VisualScripting.PluginContainer.InitializeOnLoad () [0x00009] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:32
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at Unity.VisualScripting.VSUsageUtility.DoInitializeOnLoadCalls () [0x00034] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:76
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at Unity.VisualScripting.VSUsageUtility.set_isVisualScriptingUsed (System.Boolean value) [0x0002c] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:114
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at Unity.VisualScripting.VSUsageUtility.CheckAndSetIsVisualScriptingUsed () [0x00032] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:48
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at Unity.VisualScripting.VSUsageUtility..cctor () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:22
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UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
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UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
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UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
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UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
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UnityEngine.Logger:Log (UnityEngine.LogType,object)
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UnityEngine.Debug:LogError (object)
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UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
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The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
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UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
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UnityEngine.StackTraceUtility:ExtractStackTrace ()
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UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
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UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
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UnityEngine.Logger:Log (UnityEngine.LogType,object)
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UnityEngine.Debug:LogWarning (object)
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UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
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System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
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System.Reflection.MethodBase:Invoke (object,object[])
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UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
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(Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
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[MODES] ModeService[none].Initialize
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[MODES] ModeService[none].LoadModes
|
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[MODES] Loading mode Default (0) for mode-current-id-TestSahneleri
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Mono: successfully reloaded assembly
|
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- Finished resetting the current domain, in 6.447 seconds
|
|
Domain Reload Profiling: 10556ms
|
|
BeginReloadAssembly (1392ms)
|
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ExecutionOrderSort (0ms)
|
|
DisableScriptedObjects (20ms)
|
|
BackupInstance (0ms)
|
|
ReleaseScriptingObjects (0ms)
|
|
CreateAndSetChildDomain (118ms)
|
|
RebuildCommonClasses (142ms)
|
|
RebuildNativeTypeToScriptingClass (31ms)
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|
initialDomainReloadingComplete (116ms)
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|
LoadAllAssembliesAndSetupDomain (2425ms)
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LoadAssemblies (1484ms)
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|
RebuildTransferFunctionScriptingTraits (0ms)
|
|
AnalyzeDomain (1299ms)
|
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TypeCache.Refresh (962ms)
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TypeCache.ScanAssembly (879ms)
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BuildScriptInfoCaches (276ms)
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ResolveRequiredComponents (49ms)
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FinalizeReload (6450ms)
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ReleaseScriptCaches (0ms)
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RebuildScriptCaches (0ms)
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SetupLoadedEditorAssemblies (5433ms)
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LogAssemblyErrors (0ms)
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InitializePlatformSupportModulesInManaged (63ms)
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SetLoadedEditorAssemblies (12ms)
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BeforeProcessingInitializeOnLoad (258ms)
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ProcessInitializeOnLoadAttributes (4152ms)
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ProcessInitializeOnLoadMethodAttributes (931ms)
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AfterProcessingInitializeOnLoad (16ms)
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EditorAssembliesLoaded (1ms)
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ExecutionOrderSort2 (0ms)
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AwakeInstancesAfterBackupRestoration (17ms)
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Launched and connected shader compiler UnityShaderCompiler.exe after 0.04 seconds
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Refreshing native plugins compatible for Editor in 5.19 ms, found 4 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Unloading 599 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 8992 unused Assets / (31.5 MB). Loaded Objects now: 9861.
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Memory consumption went from 419.6 MB to 388.1 MB.
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Total: 82.312600 ms (FindLiveObjects: 2.507600 ms CreateObjectMapping: 3.159200 ms MarkObjects: 46.171900 ms DeleteObjects: 30.470900 ms)
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========================================================================
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Received Import Request.
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Time since last request: 896402.428512 seconds.
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path: Assets/7)Terrain/cw_tr_big01_leaf.obj
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artifactKey: Guid(a85b130318456b943b61a867a72c0c57) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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Start importing Assets/7)Terrain/cw_tr_big01_leaf.obj using Guid(a85b130318456b943b61a867a72c0c57) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
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[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
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[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
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[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
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-> (artifact id: '2fee3e9a6ac075ebb8767de74cfd674e') in 2.2414276 seconds
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Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 336
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========================================================================
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Received Import Request.
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Time since last request: 146.263947 seconds.
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path: Assets/Flooded_Grounds/Prefabs/Buildings/Cabins/Cabin1.prefab
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artifactKey: Guid(872b20cc32c99e94d8ecb02c49606f59) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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Start importing Assets/Flooded_Grounds/Prefabs/Buildings/Cabins/Cabin1.prefab using Guid(872b20cc32c99e94d8ecb02c49606f59) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
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[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
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-> (artifact id: '0c6cdd9964ec28d0c0c6fc3795c9fd5a') in 0.2489158 seconds
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Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 17
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========================================================================
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|
Received Import Request.
|
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Time since last request: 0.000128 seconds.
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path: Assets/Flooded_Grounds/Prefabs/Buildings/Cabins/Cabin2_End1.prefab
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artifactKey: Guid(3fd2fe4dce6b88f4e9f2fc1dcd085960) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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Start importing Assets/Flooded_Grounds/Prefabs/Buildings/Cabins/Cabin2_End1.prefab using Guid(3fd2fe4dce6b88f4e9f2fc1dcd085960) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
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[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
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-> (artifact id: '30bb185d5a99474177d719f5f0c8a51b') in 0.1827879 seconds
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Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 17
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========================================================================
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Received Import Request.
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Time since last request: 0.000135 seconds.
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path: Assets/Flooded_Grounds/Prefabs/Buildings/Cabins/Cabin2_End2.prefab
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artifactKey: Guid(964f82ef1f120264f91e97059c36cc64) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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Start importing Assets/Flooded_Grounds/Prefabs/Buildings/Cabins/Cabin2_End2.prefab using Guid(964f82ef1f120264f91e97059c36cc64) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
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[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
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-> (artifact id: 'f8a02e1cc26510d145d962e568df8f3e') in 0.1234374 seconds
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Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 17
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========================================================================
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Received Import Request.
|
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Time since last request: 0.000119 seconds.
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path: Assets/Flooded_Grounds/Prefabs/Buildings/Cabins/Cabin1_Stairs.prefab
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artifactKey: Guid(2bf6f50fca3051b4e89bd91d63c3f247) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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Start importing Assets/Flooded_Grounds/Prefabs/Buildings/Cabins/Cabin1_Stairs.prefab using Guid(2bf6f50fca3051b4e89bd91d63c3f247) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
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[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
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-> (artifact id: 'c03e9df4260537395daa913f47c099ad') in 0.1332847 seconds
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Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 17
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========================================================================
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Received Import Request.
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Time since last request: 0.000161 seconds.
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path: Assets/Flooded_Grounds/Prefabs/Buildings/Cabins/Cabin2_Deco_WindowGlass_A.prefab
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artifactKey: Guid(773c221436526d44f8af6a31cd3c49ad) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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Start importing Assets/Flooded_Grounds/Prefabs/Buildings/Cabins/Cabin2_Deco_WindowGlass_A.prefab using Guid(773c221436526d44f8af6a31cd3c49ad) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
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[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
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-> (artifact id: 'b6b24cb6feec894ce34a162ad0b4213c') in 0.0757233 seconds
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Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 12
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========================================================================
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Received Import Request.
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Time since last request: 0.000095 seconds.
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path: Assets/Flooded_Grounds/Prefabs/Buildings/Cabins/Cabin2_Ext1.prefab
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artifactKey: Guid(c391fb740f9eb854b8f5f65fdee0e866) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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Start importing Assets/Flooded_Grounds/Prefabs/Buildings/Cabins/Cabin2_Ext1.prefab using Guid(c391fb740f9eb854b8f5f65fdee0e866) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
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[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
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-> (artifact id: 'aa8cddf1f550524ad1f53b39bebe8830') in 0.1337415 seconds
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Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 17
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========================================================================
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Received Import Request.
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Time since last request: 0.000153 seconds.
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path: Assets/Flooded_Grounds/Prefabs/Buildings/Cabins/Cabin2_Stairs.prefab
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artifactKey: Guid(de27278e60c8d8b42a3ae02c5da3edf8) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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Start importing Assets/Flooded_Grounds/Prefabs/Buildings/Cabins/Cabin2_Stairs.prefab using Guid(de27278e60c8d8b42a3ae02c5da3edf8) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
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[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
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-> (artifact id: '525f2322ed71676991e1ea36ffe56f08') in 0.117643 seconds
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Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 17
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Editor requested this worker to shutdown with reason: Scaling down because of idle timeout
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AssetImportWorker is now disconnected from the server
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Process exiting
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Exiting without the bug reporter. Application will terminate with return code 0 |