45 lines
1.6 KiB
C#
45 lines
1.6 KiB
C#
using System;
|
|
using UnityEngine.Rendering.Universal;
|
|
using UnityEngine;
|
|
using UnityEngine.Rendering;
|
|
|
|
namespace UnityEditor.Rendering.Universal
|
|
{
|
|
class UniversalSpeedTree8Upgrader : SpeedTree8MaterialUpgrader
|
|
{
|
|
internal UniversalSpeedTree8Upgrader(string oldShaderName)
|
|
: base(oldShaderName, ShaderUtils.GetShaderPath(ShaderPathID.SpeedTree8), UniversalSpeedTree8MaterialFinalizer)
|
|
{
|
|
RenameFloat("_TwoSided", Property.CullMode);
|
|
}
|
|
static public void UniversalSpeedTree8MaterialFinalizer(Material mat)
|
|
{
|
|
SpeedTree8MaterialFinalizer(mat);
|
|
|
|
if (mat.HasFloat("_TwoSided"))
|
|
mat.SetFloat(Property.CullMode, mat.GetFloat("_TwoSided"));
|
|
|
|
Unity.Rendering.Universal.ShaderUtils.UpdateMaterial(mat,
|
|
Unity.Rendering.Universal.ShaderUtils.MaterialUpdateType.CreatedNewMaterial,
|
|
Unity.Rendering.Universal.ShaderUtils.ShaderID.SpeedTree8);
|
|
}
|
|
}
|
|
|
|
class UniversalSpeedTree8PostProcessor : AssetPostprocessor
|
|
{
|
|
void OnPostprocessSpeedTree(GameObject speedTree)
|
|
{
|
|
context.DependsOnCustomDependency("srp/default-pipeline");
|
|
|
|
if (RenderPipelineManager.currentPipeline is UniversalRenderPipeline)
|
|
{
|
|
SpeedTreeImporter stImporter = assetImporter as SpeedTreeImporter;
|
|
if(stImporter.isV8)
|
|
{
|
|
SpeedTree8MaterialUpgrader.PostprocessSpeedTree8Materials(speedTree, stImporter, UniversalSpeedTree8Upgrader.UniversalSpeedTree8MaterialFinalizer);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|