Rasagar/Library/PackageCache/com.unity.render-pipelines.universal/Shaders/2D/Include/InputData2D.hlsl
2024-08-26 23:07:20 +03:00

36 lines
633 B
HLSL

#ifndef INPUT_DATA_2D_INCLUDED
#define INPUT_DATA_2D_INCLUDED
struct InputData2D
{
float2 uv;
half2 lightingUV;
#if defined(DEBUG_DISPLAY)
float3 positionWS;
float4 positionCS;
// Mipmap Streaming Debug
float4 texelSize;
float4 mipInfo;
float4 streamInfo;
uint mipCount;
#endif
};
void InitializeInputData(float2 uv, half2 lightingUV, out InputData2D inputData)
{
inputData = (InputData2D)0;
inputData.uv = uv;
inputData.lightingUV = lightingUV;
}
void InitializeInputData(float2 uv, out InputData2D inputData)
{
InitializeInputData(uv, 0, inputData);
}
#endif