73 lines
3.7 KiB
C#
73 lines
3.7 KiB
C#
using System;
|
|
using UnityEngine.VFX;
|
|
|
|
namespace UnityEngine.Rendering
|
|
{
|
|
/// <summary>
|
|
/// This struct contains some static helper functions that can be used when you want to convert between Commandbuffer and RasterCommandBuffer/ComputeCommandBuffer/UnsafeCommandBuffer
|
|
/// </summary>
|
|
public struct CommandBufferHelpers
|
|
{
|
|
internal static RasterCommandBuffer rasterCmd = new RasterCommandBuffer(null, null, false);
|
|
internal static ComputeCommandBuffer computeCmd = new ComputeCommandBuffer(null, null, false);
|
|
internal static UnsafeCommandBuffer unsafeCmd = new UnsafeCommandBuffer(null, null, false);
|
|
|
|
/// <summary>
|
|
/// Get a RasterCommandBuffer given an standard CommandBuffer.
|
|
/// </summary>
|
|
/// <param name="baseBuffer">The CommandBuffer the RasterCommandBuffer should record it's commands to.</param>
|
|
/// <returns>A RasterCommandBuffer that will record its commands to the given buffer.</returns>
|
|
public static RasterCommandBuffer GetRasterCommandBuffer(CommandBuffer baseBuffer)
|
|
{
|
|
rasterCmd.m_WrappedCommandBuffer = baseBuffer;
|
|
return rasterCmd;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get a ComputeCommandBuffer given an standard CommandBuffer.
|
|
/// </summary>
|
|
/// <param name="baseBuffer">The CommandBuffer the RasterCommandBuffer should record it's commands to.</param>
|
|
/// <returns>A ComputeCommandBuffer that will record its commands to the given buffer.</returns>
|
|
public static ComputeCommandBuffer GetComputeCommandBuffer(CommandBuffer baseBuffer)
|
|
{
|
|
computeCmd.m_WrappedCommandBuffer = baseBuffer;
|
|
return computeCmd;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get an UnsafeCommandBuffer given an standard CommandBuffer.
|
|
/// </summary>
|
|
/// <param name="baseBuffer">The CommandBuffer the UnsafeCommandBuffer should record its commands to.</param>
|
|
/// <returns>A UnsafeCommandBuffer that will record its commands to the given buffer.</returns>
|
|
public static UnsafeCommandBuffer GetUnsafeCommandBuffer(CommandBuffer baseBuffer)
|
|
{
|
|
unsafeCmd.m_WrappedCommandBuffer = baseBuffer;
|
|
return unsafeCmd;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get the actual unity engine CommandBuffer backing a UnsafeCommandBuffer. This strips the last remnants of render graph safety from the UnsafeCommandBuffer
|
|
/// you are fully on your own now to ensure any and all render graph safety. Please carefully consider if you really need this.
|
|
/// </summary>
|
|
/// <param name="baseBuffer">The UnsafeCommandBuffer you want to get the engine commandbuffer from.</param>
|
|
/// <returns>A CommandBuffer that will record its commands to the given buffer.</returns>
|
|
public static CommandBuffer GetNativeCommandBuffer(UnsafeCommandBuffer baseBuffer)
|
|
{
|
|
return baseBuffer.m_WrappedCommandBuffer;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Wrapper for VFXManager.ProcessCameraCommand that works with UnsafeCommandBuffer.
|
|
/// </summary>
|
|
/// <param name="cam">The Camera to process the VFX commands for.</param>
|
|
/// <param name="cmd">The CommandBuffer to push commands to (can be null).</param>
|
|
/// <param name="camXRSettings">The XR settings that the Visual Effect Graph uses to process the Camera commands.</param>
|
|
/// <param name="results">The culling results to use.</param>
|
|
public static void VFXManager_ProcessCameraCommand(Camera cam, UnsafeCommandBuffer cmd,
|
|
VFXCameraXRSettings camXRSettings, CullingResults results)
|
|
{
|
|
VFXManager.ProcessCameraCommand(cam, cmd.m_WrappedCommandBuffer, camXRSettings, results);
|
|
}
|
|
}
|
|
}
|