15 lines
522 B
HLSL
15 lines
522 B
HLSL
#ifndef UNITY_CORE_SAMPLERS_INCLUDED
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#define UNITY_CORE_SAMPLERS_INCLUDED
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// Common inline samplers.
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// Separated into its own file for robust including from any other file.
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// Helps with sharing samplers between intermediate and/or procedural textures (D3D11 has a active sampler limit of 16).
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SAMPLER(sampler_PointClamp);
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SAMPLER(sampler_LinearClamp);
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SAMPLER(sampler_TrilinearClamp);
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SAMPLER(sampler_PointRepeat);
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SAMPLER(sampler_LinearRepeat);
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SAMPLER(sampler_TrilinearRepeat);
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#endif //UNITY_CORE_SAMPLERS_INCLUDED
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