Rasagar/Library/PackageCache/com.unity.render-pipelines.universal/Documentation~/compatibility-mode.md
2024-08-26 23:07:20 +03:00

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urp-compatibility-mode

Compatibility Mode

If you enable Compatibility Mode (Render Graph Disabled) in URP graphics settings, you can write a Scriptable Render Pass without using the render graph API. The setting is in Project Settings > Graphics > Pipeline Specific Settings > URP > Render Graph.

Note

Unity no longer develops or improves the rendering path that doesn't use the render graph API. Use the render graph API instead when developing new graphics features.

Page Description
Write a Scriptable Render Pass in Compatibility Mode An example of creating a Scriptable Render Pass in Compatibility Mode.
Example of a complete Scriptable Renderer Feature in Compatibility Mode An example of a complete Scriptable Renderer Feature in Compatibility Mode.
Scriptable Render Pass API reference Reference for the Scriptable Render Pass API.
Perform a full screen blit in URP in Compatibility mode An example that describes how to create a custom Renderer Feature that performs a full screen blit.