Rasagar/Library/PackageCache/com.unity.render-pipelines.universal/Documentation~/render-graph-frame-data.md
2024-08-26 23:07:20 +03:00

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urp-render-graph-frame-data

Use frame data

Fetch the textures that the Universal Render Pipeline (URP) creates for the current frame or previous frames, for example a color texture or a depth texture.

Page Description
Get data from the current frame Fetch the textures URP creates for the current frame.
Get data from previous frames To fetch the previous frames the camera rendered, use the UniversalCameraData.historyManager API.
Add data to previous frames To add your own texture to the camera history, create a camera history type to store the texture between frames.