740 B
740 B
uid |
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urp-render-graph-frame-data |
Use frame data
Fetch the textures that the Universal Render Pipeline (URP) creates for the current frame or previous frames, for example a color texture or a depth texture.
Page | Description |
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Get data from the current frame | Fetch the textures URP creates for the current frame. |
Get data from previous frames | To fetch the previous frames the camera rendered, use the UniversalCameraData.historyManager API. |
Add data to previous frames | To add your own texture to the camera history, create a camera history type to store the texture between frames. |